const std = @import("std"); const Backlog = @import("Backlog"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); var blbuild = Backlog.init(b, .{ .target = target, .optimize = optimize, .backlogRoot = "../", }); // blbuild.addDependencyInstalls(b, .ReleaseFast); //.ReleaseFast); const exileMain = blbuild.program(.{ .name = "exileMain", .desc = "A tiny shooter made with this engine.", .root_source_file = b.path("src/main.zig"), }); exileMain.setModuleEnabled("imgui", true); exileMain.setModuleEnabled("audio", true); exileMain.setModuleEnabled("physics", true); exileMain.setModuleEnabled("ui", true); exileMain.setModuleEnabled("sys", true); exileMain.setModuleEnabled("net", true); { const exileGame = exileMain.addDynamicModule("exileGame", b.path("src/exileGame.zig")); _ = exileGame.compileInstall(); } _ = exileMain.compileInstall(); }