const std = @import("std"); pub const c = @import("c.zig").c; pub const Window = opaque { pub inline fn metal_CreateView(window: *Window) MetalView { return c.SDL_Metal_CreateView(window); } }; pub inline fn metal_DestroyView(view: MetalView) void { return c.SDL_Metal_DestroyView(view); } pub inline fn metal_GetLayer(view: MetalView) ?*anyopaque { return c.SDL_Metal_GetLayer(view); }