// this is generated zig code. pub const SceneAPI = struct { pub const Api: machinery.StructApi = .{ .fields = &.{ .{ .name = "handle", .offset = 0, .alignment = @alignOf(core.ObjectHandle), .size = @sizeOf(core.ObjectHandle), }, .{ .name = "testField", .offset = 4, .alignment = @alignOf(u32), .size = @sizeOf(u32), }, }, }; pub var setPosition: *const fn (*anyopaque, core.Vectorf) void = undefined; pub const setPositionArgs = std.meta.ArgsTuple(@typeInfo(@TypeOf(setPosition)).pointer.child); }; const core = @import("core"); const machinery = core.machinery; const std = @import("std");