const std = @import("std"); // This test attempts to import the ACTUAL generated gpu_test.zig // It will FAIL because gpu_test.zig references undefined types! // Uncomment the line below to see the failure: // const gpu = @import("../../zig-out/gpu_test.zig"); // Expected errors when uncommented: // error: use of undeclared identifier 'Window' // error: use of undeclared identifier 'Rect' // error: use of undeclared identifier 'FColor' // error: use of undeclared identifier 'FlipMode' test "FAILS: cannot import generated gpu_test.zig due to missing dependencies" { // If you uncomment the import above, you'll see compilation errors like: // // zig-out/gpu_test.zig:92:54: error: use of undeclared identifier 'Window' // pub inline fn windowSupportsGPUSwapchainComposition(gpudevice: *GPUDevice, window: ?*Window, ...) // // zig-out/gpu_test.zig:299:56: error: use of undeclared identifier 'Rect' // pub inline fn setGPUScissor(gpurenderpass: *GPURenderPass, scissor: *const Rect) // // zig-out/gpu_test.zig:303:64: error: use of undeclared identifier 'FColor' // pub inline fn setGPUBlendConstants(gpurenderpass: *GPURenderPass, blend_constants: FColor) // The parser generates code that references these types, // but doesn't provide their definitions! try std.testing.expect(true); } test "what the parser SHOULD do" { // When parsing SDL_gpu.h, the parser should: // // 1. Detect that SDL_gpu.h includes other headers: // #include // #include // #include // #include // // 2. Scan generated declarations for types NOT defined in SDL_gpu.h: // - Window (used in 8+ function signatures) // - Rect (used in setGPUScissor and other functions) // - FColor (used in setGPUBlendConstants) // - FlipMode (used in GPU blit operations) // // 3. Parse those included headers to extract ONLY the needed types // // 4. Generate dependency modules: // - video.zig (exports Window) // - rect.zig (exports Rect) // - pixels.zig (exports FColor) // - surface.zig (exports FlipMode) // // 5. Add imports to gpu.zig: // pub const Window = @import("video.zig").Window; // pub const Rect = @import("rect.zig").Rect; // pub const FColor = @import("pixels.zig").FColor; // pub const FlipMode = @import("surface.zig").FlipMode; // // See DEPENDENCY_PLAN.md for full implementation details try std.testing.expect(true); }