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Readme.md
P2 - algorithms
A collection of data structures and algorithms I'm currently learning about.
Also I think I'll put my experimental implementation of an ecs architecture here as well.
Some of them are in use by my game engine Backlog
Use at your own risk
TODO:
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New Data Structures:
- binary trees
- persistent trees
- small vectors
- small map
- name map
- segmented list
-
Perf tests:
- sparse set
- ring queue