Backlog/tools/trenchbroom/games/Neverball/initial_neverball_map.map

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// Game: Neverball
// Format: Quake3
// entity 0
{
"classname" "worldspawn"
"back" "map-back/clouds.sol"
"_tb_def" "builtin:neverball.fgd"
"grad" "back/land.png"
"message" "Welcome."
"song" "bgm/track1.ogg"
// brush 0
{
( -72 -72 80 ) ( -72 -72 64 ) ( -72 200 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( -72 200 64 ) ( -72 -72 64 ) ( -64 -64 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( -64 -64 80 ) ( -72 -72 80 ) ( -72 200 80 ) mtrl/edge-green-offset 0 0 0 0.5 0.5 0 0 0
( -64 -64 64 ) ( -72 -72 64 ) ( -72 -72 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0
( -64 192 64 ) ( -64 192 80 ) ( -72 200 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0
( -64 -64 64 ) ( -64 -64 80 ) ( -64 192 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0
}
// brush 1
{
( -64 192 80 ) ( -64 -64 80 ) ( -64 -64 64 ) mtrl/invisible -64 0 0 0.5 1 0 0 0
( -64 -64 64 ) ( -64 -64 80 ) ( 64 -64 80 ) mtrl/invisible 64 0 0 0.5 1 0 0 0
( 64 192 64 ) ( -64 192 64 ) ( -64 -64 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( 64 -64 80 ) ( -64 -64 80 ) ( -64 192 80 ) mtrl/turf-green-small 0 0 0 0.5 0.5 0 0 0
( 64 192 80 ) ( -64 192 80 ) ( -64 192 64 ) mtrl/invisible 64 0 0 0.5 1 0 0 0
( 64 192 64 ) ( 64 -64 64 ) ( 64 -64 80 ) mtrl/invisible -64 0 0 0.5 1 0 0 0
}
// brush 2
{
( -64 192 80 ) ( -64 64 80 ) ( -64 64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0
( 64 64 80 ) ( 64 64 64 ) ( -64 64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0
( 64 64 64 ) ( 64 192 64 ) ( -64 192 64 ) mtrl/invisible -128 128 0 0.5 0.5 0 0 0
( 64 192 80 ) ( 64 64 80 ) ( -64 64 80 ) mtrl/goal -128 128 0 0.5 0.5 0 0 0
( -64 192 64 ) ( 64 192 64 ) ( 64 192 80 ) mtrl/invisible -128 0 0 0.5 1 0 0 0
( 64 192 80 ) ( 64 192 64 ) ( 64 64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0
}
// brush 3
{
( 64 192 64 ) ( 64 192 80 ) ( 64 -64 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0
( 64 -64 64 ) ( 64 -64 80 ) ( 72 -72 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0
( 64 192 64 ) ( 72 200 64 ) ( 72 200 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0
( 72 -72 64 ) ( 72 200 64 ) ( 64 192 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( 64 192 80 ) ( 72 200 80 ) ( 72 -72 80 ) mtrl/edge-green-offset 0 0 0 0.5 0.5 0 0 0
( 72 200 80 ) ( 72 200 64 ) ( 72 -72 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
}
// brush 4
{
( -64 -64 80 ) ( -72 -72 80 ) ( -72 -72 64 ) mtrl/invisible -64 0 0 0.5 1 0 0 0
( 72 -72 80 ) ( 72 -72 64 ) ( -72 -72 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( 72 -72 64 ) ( 64 -64 64 ) ( -64 -64 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( 64 -64 80 ) ( 72 -72 80 ) ( -72 -72 80 ) mtrl/edge-green-offset 0 0 0 0.5 0.5 0 0 0
( -64 -64 64 ) ( 64 -64 64 ) ( 64 -64 80 ) mtrl/invisible -192 0 0 0.5 1 0 0 0
( 64 -64 80 ) ( 64 -64 64 ) ( 72 -72 64 ) mtrl/invisible 160 0 0 0.5 1 0 0 0
}
// brush 5
{
( -72 200 64 ) ( -72 200 80 ) ( -64 192 80 ) mtrl/invisible -32 0 0 0.5 1 0 0 0
( 64 192 80 ) ( 64 192 64 ) ( -64 192 64 ) mtrl/invisible -192 0 0 0.5 1 0 0 0
( -64 192 64 ) ( 64 192 64 ) ( 72 200 64 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( 72 200 80 ) ( 64 192 80 ) ( -64 192 80 ) mtrl/edge-green-offset 0 0 0 0.5 0.5 0 0 0
( 72 200 64 ) ( 72 200 80 ) ( -72 200 80 ) mtrl/turf-grey 0 0 0 0.5 0.5 0 0 0
( 72 200 64 ) ( 64 192 64 ) ( 64 192 80 ) mtrl/invisible -64 0 0 0.5 1 0 0 0
}
// brush 6
{
( -64 64 80 ) ( -64 -64 80 ) ( -64 -64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0
( 64 -64 80 ) ( 64 -64 64 ) ( -64 -64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0
( 64 -64 64 ) ( 64 64 64 ) ( -64 64 64 ) mtrl/invisible -128 128 0 0.5 0.5 0 0 0
( 64 64 80 ) ( 64 -64 80 ) ( -64 -64 80 ) mtrl/arrow-green-light -128 128 0 0.5 0.5 0 0 0
( -64 64 64 ) ( 64 64 64 ) ( 64 64 80 ) mtrl/invisible -128 0 0 0.5 1 0 0 0
( 64 64 80 ) ( 64 64 64 ) ( 64 -64 64 ) mtrl/invisible -128 0 0 0.5 1 0 0 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "0 0 104"
}
// entity 2
{
"classname" "info_player_deathmatch"
"origin" "0 128 104"
}
// entity 3
{
"classname" "target_position"
"origin" "0 64 80"
"targetname" "camera_target"
}
// entity 4
{
"classname" "info_player_intermission"
"origin" "-200 -168 224"
"target" "camera_target"
}