Backlog/projects/content/_shaders/dxil
peterino2 81f7ef6a26 soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
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debug.frag.dxil bloom and shit 2025-05-07 10:05:44 -07:00
debug.vert.dxil debug draw sysstem!!!11 2025-04-21 21:47:05 -07:00
depthOnly.frag.dxil > shadow casting lights 2025-04-27 12:58:06 -07:00
lit_mesh.frag.dxil added split between transparent and opaque renderpasses 2025-09-24 01:06:42 -07:00
meshes.vert.dxil particle systems update 2025-09-23 17:29:37 -07:00
postProc.frag.dxil so much work on hot reloading done 2025-05-19 21:35:04 -07:00
postProc.vert.dxil HDR color targets! 2025-05-06 16:23:50 -07:00
rect.frag.dxil papyrus starting to work again 2025-09-02 21:19:40 -07:00
rect.vert.dxil updated builds to use spvreflect2 and updated the build code 2025-08-18 23:35:35 -07:00
sample.frag.dxil content and shader cooking stuff 2025-04-13 14:12:48 -07:00
sample.vert.dxil content and shader cooking stuff 2025-04-13 14:12:48 -07:00
skybox.frag.dxil so much work on hot reloading done 2025-05-19 21:35:04 -07:00
skybox.vert.dxil I have a working skybox now 2025-05-01 22:20:32 -07:00
ssao.frag.dxil ssao fixes 2025-05-24 20:24:17 -07:00
test.vert.dxil saving 2025-04-13 17:41:16 -07:00
text.frag.dxil soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
text.vert.dxil papyrus starting to work again 2025-09-02 21:19:40 -07:00