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@SolidClass = worldspawn : "World entity" []
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@baseclass size(-16 -16 -24, 16 16 32) color(0 255 0) = PlayerClass []
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@PointClass base(PlayerClass) = info_player_start : "Player 1 start" []
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@PointClass base(PlayerClass) = enemy_spawn : "Enemy Spawn position" []
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