386 lines
16 KiB
Plaintext
386 lines
16 KiB
Plaintext
// UNOFFICIAL WRATH FGD
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// Name : wrath.fgd
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// Version : 202009160800
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// Edited by: xaGe
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// This is very basic but includes all weapons, pickups, and enemies. I am sure the Wrath team has a very awesome game definition
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// file they use to make the game that will be released after the game is finalized. Until then I will try to add any new entities
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// introduced to the game until then.
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@SolidClass = worldspawn : "World entity"
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[
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_lightmapscale(integer) : "Description" : 1
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fog(string) : "Description" : ""
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gridsize(string) : "Description" : ""
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sounds(integer) : "Description" : 2
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_blocksize(integer) : "Description" : 2048
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message(string) : "Message to player" : "Map name"
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]
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@PointClass size(-16 -16 -24, 16 16 32) color(0 255 0) = info_player_start : "Player start position"
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[
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location(integer) : "Description" : 1
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health(integer) : "Starting health" : 75
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nomelee(integer) : "Description" : 0
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]
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@SolidClass = func_water : "Description"
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[
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watertype(integer) : "Water type" : -3
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cshift(string) : "unknown" : "8 32 16 128"
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colormod(string) : "RED GREEN BLUE" : ".5 .55 .5"
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alpha(string) : "water transparency" : "0.75"
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_lightmapscale(integer) : "Description" : 2
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deep(integer) : "Description" : 1
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]
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@PointClass model({ "path" : model}) = place_model : "misc model entity"
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[
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model(string) : "subdir path/to/model.md3" : "models/portals/portal_generic.md3"
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]
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@SolidClass = func_particles : "Description"
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[
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density(integer) : "Description" : 20
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delay(string) : "Description" : "0.1"
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particlename(string) : "Description" : "waterfall_base1"
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]
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@PointClass = soundbox : "sound entity"
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[
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rad_sound(integer) : "unknown" : 2048
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volume(integer) : "volume level" : 1
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noise(string) : "sound to play" : "sound/doors/e1m2_pillar.ogg"
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targetname(string) : "name" : "FWTBT"
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]
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@PointClass size(-16 -16 -0, 16 16 48) model({"path": "models/objects/fixtures/fire1.md3", "skin": 0}) = object_fire1 : "fire"
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[
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_tb_group(integer) : "Description" : 118
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]
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@PointClass size(-8 -8 -8, 8 8 8) color(180 220 228) = light : "Non-displayed light. Lights pointed at a target will be spotlights."
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[
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light(integer) : "Brightness" : 300
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_color(color1) : "RGB Color" : "1 1 0.5"
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spawnflags(flags) =
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[
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1 : "Linear" : 0 : "Gives light linear falloff instead of inverse square."
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]
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]
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@SolidClass = func_destruct : "brush entity then can be destroyed by player"
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[
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spawnflags(integer) : "Description" : 1
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targetname(string) : "name" : "destructo_discs2"
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particlename(string) : "particle type to display" : "stone1"
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gibmodel3(string) : "md3 model chunks to throw" : "models/destruct/e1m2/stone1_c.md3"
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gibmodel2(string) : "md3 model chunks to throw" : "models/destruct/e1m2/stone1_b.md3"
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gibmodel1(string) : "md3 model chunks to throw" : "models/destruct/e1m2/stone1_a.md3"
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base_scale(string) : "Description" : "1.5"
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type(integer) : "Description" : 0
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noise(string) : "Noise to make when broke" : "sound/impact/destruct/stone_break1.ogg"
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health(integer) : "Description" : 10
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gibcount(integer) : "Description" : 35
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mass(string) : "Description" : "0.75"
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rad_sound(integer) : "Description" : 1024
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volume(integer) : "Description" : 1
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bouncefactor(string) : "Description" : "0.25"
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spread_vel(integer) : "Description" : 200
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only_damage_monster(integer) : "Description" : 1
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target(string) : "Target" : "Bresil"
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_phong(integer) : "Description" : 1
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]
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@PointClass size(-32 -32 -0, 32 32 48) model({"path": "models/objects/coffers/coffer1_locked.md3"}) = object_coffer : "object_coffer"
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[
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coffer_health(integer) : "Description" : 2
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coffer_armor(integer) : "Description" : 2
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coffer_ammo(integer) : "Description" : 4
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coffer_artifacts(integer) : "Description" : 5
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keyrequired(integer) : "Description" : 1
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]
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@PointClass size(-8 -8 -8, 8 8 8) model({"path": "models/items/lifeblood_beaker.md3"}) = health_life_beaker : "health beaker" []
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@PointClass size(-8 -8 -8, 8 8 8) model({"path": "models/items/lifeblood_vial.md3"}) = health_life_vial : "health vial" []
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@PointClass size(-16 -16 -48, 16 16 8) model({"path": "models/items/coffer_key1.md3"}) = key_coffer : "key_coffer" []
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@PointClass size(-8 -8 -8, 8 8 8) model({"path": "models/items/armor_shard.md3"}) = armor_shard : "Description" []
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@PointClass size(-8 -8 -8, 8 8 8) model({"path": "models/items/armor_shard_dark.md3"}) = armor_shard_dark : "dark armor shard" []
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@PointClass = portal_hub1 : "point entity" []
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@PointClass size(-16 -16 -10, 16 16 22) model({"path": "models/items/armor.md3"}) = armor_armor : "chest armor" []
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@PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/items/helm.md3"}) = armor_helm : "Description" []
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@PointClass size(-16 -16 -32, 16 16 16) model({"path": "models/artifacts/cruel_aegis.md3"}) = artifact_cruel_aegis : "Artifact: Cruel Aegis" []
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@PointClass size(-16 -16 -32, 16 16 16) model({"path": "models/artifacts/drowners_apparatus.md3"}) = artifact_drowners_apparatus : "Artifact: Drowners Apparatus" []
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@PointClass size(-16 -16 -32, 16 16 16) model({"path": "models/artifacts/soul_tether.md3"}) = artifact_soul_tether : "Artifact: Soul Tether" []
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@PointClass size(-16 -16 -32, 16 16 16) model({"path": "models/artifacts/life_siphon.md3"}) = artifact_life_siphon : "Artifact: Life Siphon"
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[
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secret(integer) : "Description" : 1
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targetname(string) : "Description" : "Bresil"
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]
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@PointClass size(-16 -16 -0, 16 16 32) model({"path": "models/destruct/urns/urn32.md3"}) = breakable_urn_small : "small urn"
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[
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urn_health(integer) : "Description" : 2
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urn_armor(integer) : "Description" : 2
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urn_ammo(integer) : "Description" : 4
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health(integer) : "Description" : 1
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]
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@PointClass size(-16 -16 -0, 16 16 48) model({"path": "models/destruct/urns/urn48.md3"}) = breakable_urn_medium : "medium urn"
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[
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urn_health(integer) : "Description" : 1
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urn_ammo(integer) : "Description" : 4
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urn_armor(integer) : "Description" : 2
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health(integer) : "Description" : 1
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]
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@PointClass size(-16 -16 -0, 16 16 64) model({"path": "models/destruct/urns/urn64.md3"}) = breakable_urn_large : "large urn"
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[
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urn_armor(integer) : "Description" : 2
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urn_ammo(integer) : "Description" : 3
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urn_artifacts(integer) : "Description" : 5
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urn_health(integer) : "Description" : 1
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health(integer) : "Description" : 1
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]
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@PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/items/helm_dark.md3"}) = armor_helm_dark : "dark helmet" []
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@PointClass = enemy_spawner : "Description"
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[
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classmonster2(integer) : "Description" : 1
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spawnflags(integer) : "Description" : 1
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classmonster1(integer) : "Description" : 1
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targetname(string) : "Description" : "OhYes"
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type(integer) : "Description" : 0
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turret(integer) : "Description" : 1
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rise(integer) : "Description" : 1
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target(string) : "Description" : "GaucheDroite"
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likecharge(integer) : "Description" : 1
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angles(string) : "Description" : "0.128108 45.0278 1.56751"
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classmonster4(integer) : "Description" : 1
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classmonster3(integer) : "Description" : 1
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delay(integer) : "Description" : 5
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count(integer) : "Description" : 1
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wait(string) : "Description" : ".2"
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classmonster5(integer) : "Description" : 11
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]
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@PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/objects/switches/e1_switch1.md3"}) = switch_e1_switch1 : "A switch"
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[
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target(string) : "Description" : "IMustGoOn"
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wait(integer) : "Description" : -1
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delay(string) : "Description" : ".2"
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]
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@PointClass = enemy_spawner_warp : "enemy spawner that warps in monsters"
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[
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turret(integer) : "Description" : 1
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targetname(string) : "Description" : "OnEnAGros1"
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spawnflags(integer) : "Description" : 1
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fastwarp(integer) : "Description" : 1
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target(string) : "Description" : "HEY3"
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likecharge(integer) : "Description" : 1
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type(integer) : "Description" : 1
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wait(string) : "Description" : "1.5"
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delay(integer) : "Description" : 2
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count(integer) : "Description" : 1
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classmonster1(integer) : "Description" : 2
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classmonster2(integer) : "Description" : 11
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classmonster3(integer) : "Description" : 11
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classmonster4(integer) : "Description" : 11
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classmonster5(integer) : "Description" : 11
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]
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@PointClass = path_corner : "Path corner entity that func_trains can be made to follow."
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[
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wait(integer) : "Description" : -1
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target(string) : "Description" : "Posthuman1"
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targetname(string) : "Description" : "Posthuman"
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speed(integer) : "Description" : 224
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]
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@PointClass = item_spawner : "Spawns items"
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[
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targetname(string) : "Description" : "BigTiddiesFTW"
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classitem2(integer) : "Description" : 9
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classitem1(integer) : "Description" : 9
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classitem5(integer) : "Description" : 9
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classitem4(integer) : "Description" : 9
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classitem3(integer) : "Description" : 9
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spawnflags(integer) : "Description" : 1024
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]
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@PointClass size(-16 -16 -48, 16 16 16) model({"path": "models/items/glyph_red.md3"}) = key_red : "red key"
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[
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target(string) : "Description" : "RedKey1"
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]
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@PointClass size(-16 -16 -48, 16 16 16) model({"path": "models/items/relic.md3"}) = relic_e1m1 : "Description"
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[
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target(string) : "Description" : "portal_level_to_hub1"
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]
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@PointClass = teleporter : "Description"
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[
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inactive(integer) : "Description" : 1
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target(string) : "Description" : "ToHere1"
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targetname(string) : "Description" : "ToHere2"
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]
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@PointClass size(-8 -8 -24, 8 8 16) model({"path": "models/objects/fixtures/torch1.md3"}) = object_torch1 : "flamey wall torch"
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[
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skin(integer) : "Description" : 1
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_tb_group(integer) : "Description" : 114
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]
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@PointClass size(-16 -16 -10, 16 16 22) model({"path": "models/items/armor_dark.md3"}) = armor_armor_dark : "chest armor dark" []
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@PointClass size(-64 -64 -64, 64 64 64) model({"path": "models/portals/portal_generic.md3"}) = portal_level_to_hub : "Portal to hub"
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[
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location(integer) : "Description" : 2
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targetname(string) : "Description" : "portal_level_to_hub"
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model(string) : "Description" : "models/portals/portal_level_to_hub.md3"
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map(string) : "Description" : "hub1"
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]
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@PointClass = info_null : "point entity Used as a positional target for light entities to create a spotlight effect."
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[
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targetname(string) : "Description" : "I can make magic"
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]
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@PointClass size(-16 -16 -48, 16 16 16) model({"path": "models/items/relic.md3"}) = relic_e1m2 : "Relic: E1M2"
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[
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target(string) : "Description" : "portal_level_to_hub"
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]
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// Spawners
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// Monster_*
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@PointClass size(-16 -16 -32, 16 16 40) model({"path": "models/enemies/afflicted/afflicted.md3"}) = monster_afflicted : "Monster: Afflicted" []
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@PointClass size(-40 -40 -32, 40 40 64) model({"path": "models/enemies/executioner/executioner.md3"}) = monster_executioner : "Monster: Executioner" []
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@PointClass size(-16 -16 -32, 16 16 40) model({"path": "models/enemies/fallen/fallen1.md3"}) = monster_fallen : "Monster: Fallen" []
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@PointClass size(-48 -48 -48, 48 48 48) model({"path": "models/enemies/heretic/heretic.md3"}) = monster_heretic : "Monster: Heretic" []
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@PointClass size(-32 -32 -32, 32 32 48) model({"path": "models/enemies/invader/invader.md3"}) = monster_invader : "Monster: Invader" []
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@PointClass size(-24 -24 -0, 24 24 80) model({"path": "models/enemies/oppressor/oppressor.md3"}) = monster_oppressor : "Monster: Oppressor" []
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@PointClass size(-56 -56 -32, 56 56 64) model({"path": "models/enemies/stricken/stricken.md3"}) = monster_stricken : "Monster: Stricken" []
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@PointClass size(-16 -16 -32, 16 16 32) model({"path": "models/enemies/widow/widow.md3"}) = monster_widow : "Monster: Widow" []
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@PointClass size(-16 -16 -32, 16 16 32) model({"path": "models/enemies/wraith/wraith.md3"}) = monster_wraith : "Monster: Wraith" []
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@PointClass size(-24 -24 -32, 24 24 48) model({"path": "models/enemies/wretch/wretch.md3"}) = monster_wretch : "Monster: Wretch" []
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// Weapon_*
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@PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/cannon/w_cannon.md3"}) = weapon_cannon : "Cannon" []
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@PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/coachgun/w_coachgun.md3"}) = weapon_coachgun : "Coach gun" []
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@PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/spitter/w_spitter.md3"}) = weapon_spitter : "Spitter gun" []
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@PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/shotgun/w_shotgun.md3"}) = weapon_shotgun : "Shotgun" []
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@PointClass size(-16 -16 -16, 16 16 16) model({"path": "models/weapons/retcher/w_retcher.md3"}) = weapon_retcher : "Retcher" []
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// Ammo_*
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@PointClass size(-16 -16 -10, 16 16 6) model({"path": "models/items/cysts.md3"}) = ammo_cysts : "Retcher ammo" []
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@PointClass size(-8 -8 -10, 8 8 14) model({"path": "models/items/fangs.md3"}) = ammo_fangs : "Spitter ammo" []
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@PointClass size(-16 -16 -8, 16 16 8) model({"path": "models/items/shells.md3"}) = ammo_shells : "Shotgun ammo" []
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@PointClass size(-16 -16 -8, 16 16 8) model({"path": "models/items/slugs.md3"}) = ammo_slugs : "Coachgun ammo" []
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@PointClass size(-8 -8 -11, 8 8 13) model({"path": "models/items/ore.md3"}) = ammo_ore : "Cannon ammo" []
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// func_*
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@SolidClass = func_door : "Door made of brushes"
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[
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noise(string) : "door knock" : "doors/e1_door1.ogg"
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noise1(string) : "door start sound" : "doors/glyph_start.ogg"
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noise2(string) : "door stop sound" : "doors/glyph_stop.ogg"
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_minlight(integer) : "Description" : 64
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speed(integer) : "Description" : 16
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notouch(integer) : "Description" : 1
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lip(integer) : "Description" : -2
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wait(integer) : "Description" : -1
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targetname(string) : "Description" : "opensesame"
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target(string) : "Description" : "RedDoor3"
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keyrequired(integer) : "Description" : 0
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radius(integer) : "Description" : 2048
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rad_sound(integer) : "Description" : 2048
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spawnflags(integer) : "Description" : 1
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]
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@SolidClass = func_button : "brush entity"
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[
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noise(string) : "Description" : "objects/switches/e1m2_pillar_switch.ogg"
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target(string) : "Description" : "RedKeyPillarRelay1"
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wait(integer) : "Description" : -1
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delay(string) : "Description" : "0.2"
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lip(integer) : "Description" : -2
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]
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@SolidClass = func_train : "Trains are moving solids(brush(s)) that follow a looped string of path_corner entities."
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[
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_minlight(integer) : "Description" : 72
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sounds(integer) : "Description" : 0
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speed(integer) : "Description" : 440
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target(string) : "Description" : "Pillar4"
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targetname(string) : "Description" : "RedKeyPillar1"
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]
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@SolidClass = func_rotate : "brush entity"
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[
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rot_ang_z(string) : "Description" : "112.75"
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rot_ang_x(integer) : "Description" : 0
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rot_ang_y(integer) : "Description" : 0
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targetname(string) : "Description" : "DaBridgeBridge"
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wait(integer) : "Description" : 10
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]
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// trigger_*
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@SolidClass = trigger_turret : "brush entity" []
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@SolidClass = trigger_monsterjump : "brush entity making monsters jump in the direction its angeled."
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[
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speed(integer) : "Description" : 128
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]
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@SolidClass = trigger_multiple : "brush entity"
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[
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message(string) : "Description" : "I`m triggered"
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]
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@PointClass = trigger_counter : "Description"
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[
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spawnflags(integer) : "Description" : 1
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targetname(string) : "Description" : "GaucheDroite"
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target(string) : "Description" : "Pecores"
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count(integer) : "Description" : 2
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delay(integer) : "Description" : 1
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]
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@SolidClass = trigger_changelevel : "Trigger: Change level"
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[
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map(string) : "Level name to load" : "hub1"
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location(integer) : "Location to spawn to" : 2
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]
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@SolidClass = trigger_melee : "brush entity" []
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@SolidClass = trigger_once : "brush entity"
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[
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message(string) : "Description" : "If you can see this you are CHEATING!"
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target(string) : "Description" : "BitchAreYouForReal"
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delay(string) : "Description" : "1.2"
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spawnflags(integer) : "Description" : 1
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targetname(string) : "Description" : "Chaaaaaarge"
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disarmed(integer) : "Description" : 1
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player_weapon(integer) : "Description" : 2
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]
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@SolidClass = trigger_shrine : "brush trigger" []
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@SolidClass = trigger_secret : "Description" []
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@SolidClass = trigger_aggro : "Description"
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[
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target(string) : "Description" : "BitchAreYouForReal"
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]
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|
@PointClass = trigger_relay : "Description"
|
|
[
|
|
targetname(string) : "Description" : "RedKeyBridgeActivate1"
|
|
target(string) : "Description" : "RKeyBridge1"
|
|
delay(string) : "Description" : "0.5"
|
|
spawnflags(integer) : "Description" : 256
|
|
] |