Backlog/tools/trenchbroom/shader/Edge.vertsh

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#version 120
/*
Copyright (C) 2010 Kristian Duske
This file is part of TrenchBroom.
TrenchBroom is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TrenchBroom is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
*/
uniform vec4 Color;
uniform bool UseUniformColor;
varying vec4 worldCoordinates;
varying vec4 vertexColor;
void main(void) {
if (UseUniformColor) {
vertexColor = Color;
} else {
vertexColor = gl_Color;
}
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
// Brushes are assumed to be in world space already (Face.vertsh also assumes this)
worldCoordinates = gl_Vertex;
}