Backlog/tools/trenchbroom/shader/LinkArrow.fragsh

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#version 120
/*
Copyright (C) 2010 Kristian Duske
This file is part of TrenchBroom.
TrenchBroom is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
TrenchBroom is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
*/
uniform float MaxDistance;
uniform float Alpha;
uniform bool IsOrtho;
varying float distanceFromCamera;
varying vec4 color;
void main() {
float scale = 1.0;
if (!IsOrtho) {
scale = (1.0 - clamp(distanceFromCamera / MaxDistance * 0.2 + 0.25, 0.0, 1.0));// * 0.35 + 0.65);
}
gl_FragColor = vec4(color.rgb, color.a * scale * Alpha);
}