489 lines
18 KiB
C++
489 lines
18 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#include "gtest/gtest.h"
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#include "ozz/animation/offline/animation_builder.h"
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#include "ozz/animation/offline/raw_animation.h"
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#include "ozz/animation/runtime/animation.h"
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#include "ozz/animation/runtime/sampling_job.h"
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#include "ozz/animation/runtime/skeleton.h"
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#include "ozz/base/maths/gtest_math_helper.h"
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#include "ozz/base/maths/soa_transform.h"
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#include "ozz/base/memory/unique_ptr.h"
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using ozz::animation::Animation;
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using ozz::animation::offline::AnimationBuilder;
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using ozz::animation::offline::RawAnimation;
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TEST(Error, AnimationBuilder) {
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// Instantiates a builder objects with default parameters.
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AnimationBuilder builder;
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{ // Building an empty Animation fails because animation duration
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// must be >= 0.
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RawAnimation raw_animation;
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raw_animation.duration = -1.f; // Negative duration.
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EXPECT_FALSE(raw_animation.Validate());
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// Builds animation
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EXPECT_TRUE(!builder(raw_animation));
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}
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{ // Building an empty Animation fails because animation duration
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// must be >= 0.
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RawAnimation raw_animation;
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raw_animation.duration = 0.f; // Invalid duration.
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EXPECT_FALSE(raw_animation.Validate());
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// Builds animation
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EXPECT_TRUE(!builder(raw_animation));
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}
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{ // Building an animation with too much tracks fails.
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(ozz::animation::Skeleton::kMaxJoints + 1);
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EXPECT_FALSE(raw_animation.Validate());
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// Builds animation
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EXPECT_TRUE(!builder(raw_animation));
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}
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{ // Building default animation succeeds.
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RawAnimation raw_animation;
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EXPECT_EQ(raw_animation.duration, 1.f);
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EXPECT_TRUE(raw_animation.Validate());
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// Builds animation
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ozz::unique_ptr<Animation> anim(builder(raw_animation));
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EXPECT_TRUE(anim);
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}
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{ // Building an animation with max joints succeeds.
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RawAnimation raw_animation;
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raw_animation.tracks.resize(ozz::animation::Skeleton::kMaxJoints);
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EXPECT_EQ(raw_animation.num_tracks(), ozz::animation::Skeleton::kMaxJoints);
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EXPECT_TRUE(raw_animation.Validate());
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// Builds animation
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ozz::unique_ptr<Animation> anim(builder(raw_animation));
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EXPECT_TRUE(anim);
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}
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}
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TEST(Build, AnimationBuilder) {
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// Instantiates a builder objects with default parameters.
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AnimationBuilder builder;
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{ // Building an Animation with unsorted keys fails.
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(1);
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// Adds 2 unordered keys
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RawAnimation::TranslationKey first_key = {.8f, ozz::math::Float3::zero()};
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raw_animation.tracks[0].translations.push_back(first_key);
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RawAnimation::TranslationKey second_key = {.2f, ozz::math::Float3::zero()};
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raw_animation.tracks[0].translations.push_back(second_key);
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// Builds animation
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EXPECT_FALSE(builder(raw_animation));
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}
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{ // Building an Animation with invalid key frame's time fails.
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(1);
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// Adds a key with a time greater than animation duration.
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RawAnimation::TranslationKey first_key = {2.f, ozz::math::Float3::zero()};
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raw_animation.tracks[0].translations.push_back(first_key);
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// Builds animation
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EXPECT_FALSE(builder(raw_animation));
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}
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{ // Building an Animation with unsorted key frame's time fails.
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(2);
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// Adds 2 unsorted keys.
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RawAnimation::TranslationKey first_key = {0.7f, ozz::math::Float3::zero()};
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raw_animation.tracks[0].translations.push_back(first_key);
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RawAnimation::TranslationKey second_key = {0.1f, ozz::math::Float3::zero()};
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raw_animation.tracks[0].translations.push_back(second_key);
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// Builds animation
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EXPECT_FALSE(builder(raw_animation));
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}
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{ // Building an Animation with equal key frame's time fails.
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(2);
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// Adds 2 unsorted keys.
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RawAnimation::TranslationKey key = {0.7f, ozz::math::Float3::zero()};
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raw_animation.tracks[0].translations.push_back(key);
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raw_animation.tracks[0].translations.push_back(key);
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// Builds animation
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EXPECT_FALSE(builder(raw_animation));
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}
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{ // Building a valid Animation with empty tracks succeeds.
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RawAnimation raw_animation;
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raw_animation.duration = 46.f;
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raw_animation.tracks.resize(46);
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// Builds animation
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ozz::unique_ptr<Animation> anim(builder(raw_animation));
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EXPECT_TRUE(anim);
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EXPECT_EQ(anim->duration(), 46.f);
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EXPECT_EQ(anim->num_tracks(), 46);
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}
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{ // Building a valid Animation with 1 track succeeds.
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RawAnimation raw_animation;
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raw_animation.duration = 46.f;
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raw_animation.tracks.resize(1);
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RawAnimation::TranslationKey first_key = {0.7f, ozz::math::Float3::zero()};
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raw_animation.tracks[0].translations.push_back(first_key);
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// Builds animation
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ozz::unique_ptr<Animation> anim(builder(raw_animation));
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EXPECT_TRUE(anim);
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EXPECT_EQ(anim->duration(), 46.f);
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EXPECT_EQ(anim->num_tracks(), 1);
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}
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}
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TEST(Name, AnimationBuilder) {
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// Instantiates a builder objects with default parameters.
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AnimationBuilder builder;
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{ // Building an unnamed animation.
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(46);
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// Builds animation
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ozz::unique_ptr<Animation> anim(builder(raw_animation));
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EXPECT_TRUE(anim);
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// Should
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EXPECT_STREQ(anim->name(), "");
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}
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{ // Building an unnamed animation.
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(46);
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raw_animation.name = "46";
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// Builds animation
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ozz::unique_ptr<Animation> anim(builder(raw_animation));
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EXPECT_TRUE(anim);
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// Should
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EXPECT_STREQ(anim->name(), "46");
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}
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}
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TEST(Move, AnimationBuilder) {
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AnimationBuilder builder;
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RawAnimation raw_animation;
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{ // Move constructor
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raw_animation.name = "anim1";
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raw_animation.duration = 46.f;
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raw_animation.tracks.resize(46);
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ozz::unique_ptr<Animation> anim1(builder(raw_animation));
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const Animation canim(std::move(*anim1));
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EXPECT_FLOAT_EQ(canim.duration(), 46.f);
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EXPECT_STREQ(canim.name(), "anim1");
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}
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{ // Move assignment
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raw_animation.name = "anim1";
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raw_animation.duration = 46.f;
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raw_animation.tracks.resize(46);
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ozz::unique_ptr<Animation> anim1(builder(raw_animation));
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EXPECT_STREQ(anim1->name(), "anim1");
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EXPECT_EQ(anim1->num_tracks(), 46);
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raw_animation.name = "anim2";
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raw_animation.duration = 93.f;
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raw_animation.tracks.resize(93);
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ozz::unique_ptr<Animation> anim2(builder(raw_animation));
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EXPECT_STREQ(anim2->name(), "anim2");
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EXPECT_EQ(anim2->num_tracks(), 93);
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*anim2 = std::move(*anim1);
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EXPECT_FLOAT_EQ(anim2->duration(), 46.f);
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EXPECT_EQ(anim2->num_tracks(), 46);
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EXPECT_STREQ(anim2->name(), "anim1");
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}
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}
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TEST(Sort, AnimationBuilder) {
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// Instantiates a builder objects with default parameters.
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AnimationBuilder builder;
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{
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(4);
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// Raw animation inputs.
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// 0 1
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// --------------------
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// 0 - A B |
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// 1 - C D E |
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// 2 - F G H I J
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// 3 - K L M N |
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// Final animation.
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// 0 1
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// --------------------
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// 0 - 0 4 11
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// 1 - 1 5 8 12
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// 2 - 2 6 9 14 16
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// 3 - 3 7 10 13 15
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RawAnimation::TranslationKey a = {0.f * raw_animation.duration,
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ozz::math::Float3(1.f, 0.f, 0.f)};
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raw_animation.tracks[0].translations.push_back(a);
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RawAnimation::TranslationKey b = {.4f * raw_animation.duration,
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ozz::math::Float3(3.f, 0.f, 0.f)};
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raw_animation.tracks[0].translations.push_back(b);
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RawAnimation::TranslationKey c = {0.f * raw_animation.duration,
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ozz::math::Float3(2.f, 0.f, 0.f)};
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raw_animation.tracks[1].translations.push_back(c);
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RawAnimation::TranslationKey d = {0.2f * raw_animation.duration,
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ozz::math::Float3(6.f, 0.f, 0.f)};
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raw_animation.tracks[1].translations.push_back(d);
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RawAnimation::TranslationKey e = {0.4f * raw_animation.duration,
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ozz::math::Float3(8.f, 0.f, 0.f)};
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raw_animation.tracks[1].translations.push_back(e);
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RawAnimation::TranslationKey f = {0.f * raw_animation.duration,
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ozz::math::Float3(12.f, 0.f, 0.f)};
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raw_animation.tracks[2].translations.push_back(f);
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RawAnimation::TranslationKey g = {.2f * raw_animation.duration,
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ozz::math::Float3(11.f, 0.f, 0.f)};
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raw_animation.tracks[2].translations.push_back(g);
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RawAnimation::TranslationKey h = {.6f * raw_animation.duration,
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ozz::math::Float3(9.f, 0.f, 0.f)};
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raw_animation.tracks[2].translations.push_back(h);
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RawAnimation::TranslationKey i = {.8f * raw_animation.duration,
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ozz::math::Float3(7.f, 0.f, 0.f)};
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raw_animation.tracks[2].translations.push_back(i);
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RawAnimation::TranslationKey j = {1.f * raw_animation.duration,
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ozz::math::Float3(5.f, 0.f, 0.f)};
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raw_animation.tracks[2].translations.push_back(j);
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RawAnimation::TranslationKey k = {0.f * raw_animation.duration,
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ozz::math::Float3(1.f, 0.f, 0.f)};
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raw_animation.tracks[3].translations.push_back(k);
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RawAnimation::TranslationKey l = {.2f * raw_animation.duration,
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ozz::math::Float3(2.f, 0.f, 0.f)};
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raw_animation.tracks[3].translations.push_back(l);
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RawAnimation::TranslationKey m = {.4f * raw_animation.duration,
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ozz::math::Float3(3.f, 0.f, 0.f)};
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raw_animation.tracks[3].translations.push_back(m);
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RawAnimation::TranslationKey n = {.6f * raw_animation.duration,
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ozz::math::Float3(4.f, 0.f, 0.f)};
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raw_animation.tracks[3].translations.push_back(n);
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// Builds animation
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const float intervals[] = {0.f, .001f, .1f, .5f, .9f, 1.f, 2.f, 1000.f};
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for (float interval : intervals) {
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builder.iframe_interval = interval;
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ozz::unique_ptr<Animation> animation(builder(raw_animation));
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ASSERT_TRUE(animation);
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// Duration must be maintained.
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EXPECT_EQ(animation->duration(), raw_animation.duration);
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// Needs to sample to test the animation.
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ozz::animation::SamplingJob job;
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ozz::animation::SamplingJob::Context context(1);
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ozz::math::SoaTransform output[1];
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job.animation = animation.get();
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job.context = &context;
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job.output = output;
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// Samples and compares the two animations
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{ // Samples at t = 0
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job.ratio = 0.f;
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job.Run();
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EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 1.f, 2.f, 12.f, 1.f, 0.f,
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0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
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}
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{ // Samples at t = .2
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job.ratio = .2f;
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job.Run();
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EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 2.f, 6.f, 11.f, 2.f, 0.f,
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0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
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}
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{ // Samples at t = .4
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job.ratio = .4f;
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job.Run();
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EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 3.f, 8.f, 10.f, 3.f, 0.f,
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0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
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}
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{ // Samples at t = .6
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job.ratio = .6f;
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job.Run();
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EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 3.f, 8.f, 9.f, 4.f, 0.f,
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0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
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}
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{ // Samples at t = .8
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job.ratio = .8f;
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job.Run();
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EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 3.f, 8.f, 7.f, 4.f, 0.f,
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0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
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}
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{ // Samples at t = 1
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job.ratio = 1.f;
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job.Run();
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EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 3.f, 8.f, 5.f, 4.f, 0.f,
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0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
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}
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}
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}
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}
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TEST(ManyKeys, SamplingJob) {
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const size_t kMaxKey = 65500;
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(4); // Adds a joint
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// Track 0 has big hole
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{
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const RawAnimation::TranslationKey key0 = {
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0.f, ozz::math::Float3(0.f, 0.f, 0.f)};
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raw_animation.tracks[0].translations.push_back(key0);
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const RawAnimation::TranslationKey key1 = {
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.001f, ozz::math::Float3(10.f, 10.f, 10.f)};
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raw_animation.tracks[0].translations.push_back(key1);
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const RawAnimation::TranslationKey key2 = {
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.98f, ozz::math::Float3(20.f, 20.f, 20.f)};
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raw_animation.tracks[0].translations.push_back(key2);
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}
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// Track 1 has lots of keys
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{
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for (size_t i = 0; i < kMaxKey; ++i) {
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const RawAnimation::TranslationKey key = {i * 1.f / kMaxKey,
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ozz::math::Float3(0, 0, 0)};
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raw_animation.tracks[1].translations.push_back(key);
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}
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}
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// Track 2 has lots of keys (same timepoints as track 1 as number of
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// trackpoints is limited)
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{
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for (size_t i = 0; i < kMaxKey; ++i) {
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const RawAnimation::TranslationKey key = {
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i * 1.f / kMaxKey,
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ozz::math::Float3(std::cos(ozz::math::kPi * i / kMaxKey))};
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raw_animation.tracks[2].translations.push_back(key);
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}
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}
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// Track 3 has big hole
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{
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const RawAnimation::TranslationKey key0 = {
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0.f, ozz::math::Float3(0.f, 0.f, 0.f)};
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raw_animation.tracks[3].translations.push_back(key0);
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const RawAnimation::TranslationKey key1 = {
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0.001f, ozz::math::Float3(1.f, 1.f, 1.f)};
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raw_animation.tracks[3].translations.push_back(key1);
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const RawAnimation::TranslationKey key2 = {
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0.9f, ozz::math::Float3(2.f, 2.f, 2.f)};
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raw_animation.tracks[3].translations.push_back(key2);
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const RawAnimation::TranslationKey key3 = {
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0.91f, ozz::math::Float3(3.f, 3.f, 3.f)};
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raw_animation.tracks[3].translations.push_back(key3);
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}
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for (auto interval : {-1.f, 0.f, .0005f, .4f, 1.f, 200.f}) {
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AnimationBuilder builder;
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builder.iframe_interval = interval;
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ozz::unique_ptr<Animation> animation = builder(raw_animation);
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ASSERT_TRUE(animation);
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ozz::animation::SamplingJob job;
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job.animation = animation.get();
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ozz::animation::SamplingJob::Context context(4);
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job.context = &context;
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ozz::math::SoaTransform output[1];
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job.output = output;
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job.ratio = 0.f;
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EXPECT_TRUE(job.Validate());
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EXPECT_TRUE(job.Run());
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EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
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1.f, 0.f, 0.f, 0.f, 1.f, 0.f);
|
|
EXPECT_SOAQUATERNION_EQ_EST(output[0].rotation, 0.f, 0.f, 0.f, 0.f, 0.f,
|
|
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f, 1.f,
|
|
1.f, 1.f);
|
|
EXPECT_SOAFLOAT3_EQ_EST(output[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f,
|
|
1.f, 1.f, 1.f, 1.f, 1.f);
|
|
|
|
job.ratio = .99f;
|
|
EXPECT_TRUE(job.Validate());
|
|
EXPECT_TRUE(job.Run());
|
|
|
|
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 20.f, 0.f, -1.f, 3.f, 20.f,
|
|
0.f, -1.f, 3.f, 20.f, 0.f, -1.f, 3.f);
|
|
|
|
job.ratio = .5f;
|
|
EXPECT_TRUE(job.Validate());
|
|
EXPECT_TRUE(job.Run());
|
|
|
|
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 15.097f, 0.f, 0.f, 1.555f,
|
|
15.097f, 0.f, 0.f, 1.555f, 15.097f, 0.f, 0.f,
|
|
1.555f);
|
|
|
|
job.ratio = 1.f;
|
|
EXPECT_TRUE(job.Validate());
|
|
EXPECT_TRUE(job.Run());
|
|
|
|
EXPECT_SOAFLOAT3_EQ_EST(output[0].translation, 20.f, 0.f, -1.f, 3.f, 20.f,
|
|
0.f, -1.f, 3.f, 20.f, 0.f, -1.f, 3.f);
|
|
}
|
|
} |