Backlog/engine/core/src
peterino2 02dff11242 samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
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extern samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
inputs moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
lua Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
script saving 2025-04-12 17:21:53 -07:00
utils saving 2025-09-26 20:27:04 -07:00
EngineDelegates.zig Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
MemoryTracker.zig core tests passed 2025-10-15 00:55:16 -07:00
args.zig content and shader cooking stuff 2025-04-13 14:12:48 -07:00
colors.zig saving 2025-09-06 20:40:31 -07:00
configVars.zig soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
console.zig core tests passed 2025-10-15 00:55:16 -07:00
core.zig samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
debug_draw.zig soooo much work done on infrastructure 2025-10-04 18:18:39 -07:00
ecs.zig samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
engine.zig sucessfully compiling minimal 2025-10-19 00:04:09 -07:00
engineObject.zig trying out build system stuff 2025-10-11 23:14:22 -07:00
engineTime.zig trying out build system stuff 2025-10-11 23:14:22 -07:00
externObject.zig replaced all callconv(.C) with callconv(.c) 2025-10-15 00:22:03 -07:00
file_utils.zig Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
gameObject.zig samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
jobs.zig replaced all callconv(.C) with callconv(.c) 2025-10-15 00:22:03 -07:00
logging.zig samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
math.zig saving 2025-09-26 20:27:04 -07:00
misc.zig Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
modules.zig module cache works 2025-05-18 14:45:06 -07:00
panickers.zig sucessfully compiling minimal 2025-10-19 00:04:09 -07:00
png.zig fixed compile check for ui 2025-10-18 13:45:00 -07:00
scene.zig networking module created 2025-09-28 14:59:39 -07:00
script.zig replaced all callconv(.C) with callconv(.c) 2025-10-15 00:22:03 -07:00
script_bindings.zig module cache works 2025-05-18 14:45:06 -07:00
stacks.zig replaced all callconv(.C) with callconv(.c) 2025-10-15 00:22:03 -07:00
string_utils.zig Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
systemsObject.zig Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
type_utils.zig Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00