Backlog/lib/sdl3
Peterino2 126f1c57b0 docs: clean up parser documentation and update for v3.0
- Remove old planning documents and test artifacts
- Update README to reflect 45+ supported SDL3 headers
- Update KNOWN_ISSUES with current status (many issues now fixed)
- Mark project as production ready for SDL3 API generation
- Document intentionally skipped headers (assert, mutex, thread, hidapi, tray)
2026-01-22 18:59:02 -08:00
..
SDL objloader, ozz, sdl3 all updated 2025-10-13 20:57:04 -07:00
content upgrading to sdl 3.16 2025-06-07 14:05:12 -07:00
parser docs: clean up parser documentation and update for v3.0 2026-01-22 18:59:02 -08:00
research feat: add JSON output mode for SDL header parser 2026-01-22 16:53:39 -08:00
shaderTypes switched all builds to bh.declareOptions 2025-11-28 20:14:56 -08:00
shadercross upgrading to sdl 3.16 2025-06-07 14:05:12 -07:00
spvreflect switched all builds to bh.declareOptions 2025-11-28 20:14:56 -08:00
src saving 2025-11-02 00:55:21 -07:00
v2 Add mutex to ignore list, keep only core SDL3 APIs 2026-01-22 18:56:56 -08:00
build.zig Add mutex to ignore list, keep only core SDL3 APIs 2026-01-22 18:56:56 -08:00
build.zig.zon parser work continued 2026-01-22 01:18:04 -08:00
buildshaders.py saving 2025-04-13 17:41:16 -07:00
test.msl added gltf mesh loader back 2025-04-14 23:58:08 -07:00