Backlog/lib/enet/build.zig

242 lines
8.1 KiB
Zig

const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const static_build = b.option(bool, "static_build", "builds backlog dependencies for static linking") orelse false;
_ = static_build;
// am i good to always have enet as static?
// const enet = if (true) b.addStaticLibrary(.{
// .name = "enet_c",
// .target = target,
// .optimize = optimize,
// }) else b.addSharedLibrary(.{
// .name = "enet_c",
// .target = target,
// .optimize = optimize,
// });
const enet = b.addLibrary(.{
.name = "enet_c",
.linkage = .static,
.root_module = b.createModule(.{
.target = target,
.optimize = optimize,
}),
});
enet.linkLibC();
enet.addCSourceFiles(.{
.root = b.path("enet-1.3.18"),
.files = &.{
"callbacks.c",
"compress.c",
"host.c",
"list.c",
"packet.c",
"peer.c",
"protocol.c",
"win32.c",
"unix.c",
},
.flags = &.{"-DHAS_OFFSETOF=1"},
});
enet.addIncludePath(b.path("enet-1.3.18/include"));
// Platform-specific configuration
switch (target.result.os.tag) {
.windows => {
enet.linkSystemLibrary("ws2_32");
enet.linkSystemLibrary("winmm");
// Use .def file to control exports and avoid CRT symbol conflicts
},
.linux, .macos => {
// Unix platforms - no additional libraries needed
},
else => {},
}
b.installArtifact(enet);
const mod = b.addModule("enet", .{
.target = target,
.optimize = optimize,
.root_source_file = b.path("src/enet.zig"),
.link_libc = true,
});
mod.linkLibrary(enet);
mod.addIncludePath(b.path("enet-1.3.18/include/"));
const test_step = b.step("test", "run unit tests for enet");
const tests = b.addTest(.{
.root_module = b.createModule(.{
.link_libc = true,
.target = target,
.optimize = optimize,
.root_source_file = b.path("src/tests.zig"),
}),
});
tests.root_module.addImport("enet", mod);
tests.root_module.addIncludePath(b.path("enet-1.3.18/include/"));
const runArtifact = b.addRunArtifact(tests);
test_step.dependOn(&runArtifact.step);
// Test server executable
const test_server = b.addExecutable(.{
.name = "test-server",
.root_module = b.createModule(.{
.root_source_file = b.path("src/test_server.zig"),
.target = target,
.optimize = optimize,
}),
});
test_server.root_module.addImport("enet", mod);
test_server.linkLibC();
// Test client executable
const test_client = b.addExecutable(.{
.name = "test-client",
.root_module = b.createModule(.{
.root_source_file = b.path("src/test_client.zig"),
.target = target,
.optimize = optimize,
}),
});
test_client.root_module.addImport("enet", mod);
test_client.linkLibC();
// Install test programs
const install_test_server = b.addInstallArtifact(test_server, .{});
const install_test_client = b.addInstallArtifact(test_client, .{});
// Steps to run test programs individually
const run_test_server = b.addRunArtifact(test_server);
const run_test_client = b.addRunArtifact(test_client);
const run_server_step = b.step("run-test-server", "Run the ENet test server");
run_server_step.dependOn(&run_test_server.step);
const run_client_step = b.step("run-test-client", "Run the ENet test client");
run_client_step.dependOn(&run_test_client.step);
// Loopback test that runs both server and client
const run_loopback_step = b.step("run-test-loopback", "Run ENet loopback test (server + client)");
// Create a custom step for the loopback test
const loopback_test = LoopbackTestStep.create(b, test_server, test_client);
run_loopback_step.dependOn(&loopback_test.step);
// Build step for test programs
const build_tests_step = b.step("build-tests", "Build test server and client programs");
build_tests_step.dependOn(&install_test_server.step);
build_tests_step.dependOn(&install_test_client.step);
}
// Custom step to run server and client concurrently for loopback testing
const LoopbackTestStep = struct {
step: std.Build.Step,
builder: *std.Build,
server_exe: *std.Build.Step.Compile,
client_exe: *std.Build.Step.Compile,
const Self = @This();
pub fn create(builder: *std.Build, server_exe: *std.Build.Step.Compile, client_exe: *std.Build.Step.Compile) *Self {
const self = builder.allocator.create(Self) catch @panic("OOM");
self.* = Self{
.step = std.Build.Step.init(.{
.id = .custom,
.name = "loopback-test",
.owner = builder,
.makeFn = make,
}),
.builder = builder,
.server_exe = server_exe,
.client_exe = client_exe,
};
self.step.dependOn(&server_exe.step);
self.step.dependOn(&client_exe.step);
return self;
}
fn make(step: *std.Build.Step, _: std.Build.Step.MakeOptions) !void {
const self: *Self = @fieldParentPtr("step", step);
const allocator = self.builder.allocator;
std.debug.print("Running ENet loopback test...\n", .{});
// Get the executable paths
const server_path = self.server_exe.getEmittedBin().getPath(self.builder);
const client_path = self.client_exe.getEmittedBin().getPath(self.builder);
// Start the server process
std.debug.print("Starting test server...\n", .{});
var server_process = std.process.Child.init(&[_][]const u8{server_path}, allocator);
server_process.stdout_behavior = .Pipe;
server_process.stderr_behavior = .Pipe;
try server_process.spawn();
defer {
_ = server_process.kill() catch {};
}
// Give server time to start
std.Thread.sleep(1 * std.time.ns_per_s);
// Start the client process
std.debug.print("Starting test client...\n", .{});
var client_process = std.process.Child.init(&[_][]const u8{client_path}, allocator);
client_process.stdout_behavior = .Pipe;
client_process.stderr_behavior = .Pipe;
try client_process.spawn();
// Wait for client to complete
const client_result = try client_process.wait();
// Give server a moment to process the quit message and shut down naturally
std.Thread.sleep(2 * std.time.ns_per_s);
// Check if server is still running and terminate if needed
const server_result = server_process.wait() catch {
std.debug.print("Server still running, terminating...\n", .{});
_ = server_process.kill() catch {};
return;
};
// Read and display output
if (client_process.stdout) |stdout| {
const client_output = try stdout.readToEndAlloc(allocator, 8192);
defer allocator.free(client_output);
std.debug.print("\n=== CLIENT OUTPUT ===\n{s}\n", .{client_output});
}
if (server_process.stdout) |stdout| {
const output = try stdout.readToEndAlloc(allocator, 8192);
// const server_output = try stdout.readToEndAlloc.read(allocator, 8192);
defer allocator.free(output);
std.debug.print("\n=== SERVER OUTPUT ===\n{s}\n", .{output});
}
std.debug.print("\n=== LOOPBACK TEST RESULTS ===\n", .{});
std.debug.print("Client exit code: {}\n", .{client_result});
std.debug.print("Server exit code: {}\n", .{server_result});
if (client_result == .Exited and client_result.Exited == 0 and
server_result == .Exited and server_result.Exited == 0)
{
std.debug.print("Loopback test PASSED!\n", .{});
} else {
std.debug.print("Loopback test FAILED!\n", .{});
return error.TestFailed;
}
}
};