Backlog/engine/core/src/EngineDelegates.zig

29 lines
847 B
Zig

// contains various engine callbacks for other modules to hook into.
// these are ALL called on the system thread.
allocator: std.mem.Allocator,
onFrameDebugInfoEmitted: std.ArrayListUnmanaged(OnFrameDebugInfoEmitted) = .{},
pub fn init(allocator: std.mem.Allocator) @This() {
return .{
.allocator = allocator,
};
}
pub fn deinit(self: *@This()) void {
self.onFrameDebugInfoEmitted.deinit(self.allocator);
}
const std = @import("std");
const engineObject = @import("engineObject.zig");
const EngineDataEventError = engineObject.EngineDataEventError;
// callback definition for a function which updates engine frametime.
const OnFrameDebugInfoEmitted = struct {
ctx: *anyopaque,
func: *const fn (
*anyopaque, // active context
f64, //
) EngineDataEventError!void,
};