Backlog/engine
Peter Li 180badad39 moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
..
assets samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
audio samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
core moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
imgui samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
net samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
papyrus papyrus compiles 2025-10-15 22:19:03 -07:00
physics enabled parallel job, added optimizeBroadphase, and more scopes 2025-10-26 22:31:48 -07:00
platform moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
rend moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
sys samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
ui samplegame is now compiling on windows in both debug and static build modes on 0.15 2025-10-19 23:35:28 -07:00
.gitattributes Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
backlog.zig networking module created 2025-09-28 14:59:39 -07:00
dynamicMain.zig moving nfd and lua and a sdl out of core 2025-10-09 21:00:43 -07:00
loadDynamicsStub.zig saving 2025-06-12 22:00:15 -07:00
main.zig moved filewatch out of packer, and moving spng to rend, and deleted a lot of dead code 2025-11-01 15:13:42 -07:00
modulelist.zig networking module created 2025-09-28 14:59:39 -07:00