106 lines
8.9 KiB
Plaintext
106 lines
8.9 KiB
Plaintext
[ENGINE ]: defining componentScene
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[ENGINE ]: Component container created scene.Scene @1f698af1300
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[ENGINE ]: creating lua metatable Scene
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[ENGINE ]: module started >>>> core <<<<
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[ENGINE ]: allocated size: 4034825 (3.848 MiB)
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[ENGINE ]: peak allocated size size: 4034953 (3.848 MiB) (72 peak allocations)
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[ENGINE ]: module started >>>> assets <<<<
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[ENGINE ]: platform settings windowing.PlatformParams{ .extent = math.Vector2Type(c_int,"Vector2c"[0..8]){ .x = 1600, .y = 900 }, .resizeable = true, .windowName = { 66, 97, 99, 107, 108, 111, 103, 32, 69, 110, 103, 105, 110, 101 }, .icon = { 116, 101, 120, 116, 117, 114, 101, 115, 47, 105, 99, 111, 110, 46, 112, 110, 103 }, .hasVideo = true }
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[ENGINE ]: module started >>>> platform <<<<
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[ENGINE ]: sgpu device created, using shader format: .spv
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[ENGINE ]: using renderer... scientist
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[ENGINE ]: creating shader meshes.vert => _shaders/spv/meshes.vert.spv gpu.GPUShaderStage.shaderstageVertex args: shaderTypes.ShaderLoadArgs{ .num_samplers = 0, .num_storage_textures = 0, .num_storage_buffers = 1, .num_uniform_buffers = 1 }
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[ENGINE ]: creating shader lit_mesh.frag => _shaders/spv/lit_mesh.frag.spv gpu.GPUShaderStage.shaderstageFragment args: shaderTypes.ShaderLoadArgs{ .num_samplers = 4, .num_storage_textures = 0, .num_storage_buffers = 1, .num_uniform_buffers = 1 }
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[GRAPHICS ]: swapchain format: gpu.GPUTextureFormat.textureformatB8g8r8a8Unorm
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[ENGINE ]: creating shader postProc.vert => _shaders/spv/postProc.vert.spv gpu.GPUShaderStage.shaderstageVertex args: shaderTypes.ShaderLoadArgs{ .num_samplers = 0, .num_storage_textures = 0, .num_storage_buffers = 0, .num_uniform_buffers = 0 }
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[ENGINE ]: creating shader postProc.frag => _shaders/spv/postProc.frag.spv gpu.GPUShaderStage.shaderstageFragment args: shaderTypes.ShaderLoadArgs{ .num_samplers = 3, .num_storage_textures = 0, .num_storage_buffers = 0, .num_uniform_buffers = 0 }
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[GRAPHICS ]: hdr texture format format: gpu.GPUTextureFormat.textureformatR16g16b16a16Float
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[GRAPHICS ]: mesh pool created 4000k vertices, 16000k indices
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[ENGINE ]: asset loader for asset type (Mesh) registered
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[ENGINE ]: Texture List Added
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[ENGINE ]: asset loader for asset type (Texture) registered
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[ENGINE ]: creating blocky sampler
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[ENGINE ]: loading asset t_default (Texture) [embedded:texture_sample.png]
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[ENGINE ]: loading texture t_default
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[ENGINE ]: creating mipmap level 9
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[ENGINE ]: loading asset m_default_cube (Mesh) [embedded:primitive_box.obj]
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[ENGINE ]: loading mesh asset embedded:primitive_box.obj [obj]
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[GRAPHICS ]: [embedded:primitive_box.obj] vertex count vertices=24 indices=36
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[ENGINE ]: [DebugDrawSystem] starting up...
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[ENGINE ]: loading asset m_debug_box (Mesh) [embedded:debug_box.obj]
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[ENGINE ]: loading mesh asset embedded:debug_box.obj [obj]
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[GRAPHICS ]: [embedded:debug_box.obj] vertex count vertices=24 indices=36
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[ENGINE ]: loading asset m_debug_line (Mesh) [embedded:debug_line.obj]
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[ENGINE ]: loading mesh asset embedded:debug_line.obj [obj]
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[GRAPHICS ]: [embedded:debug_line.obj] vertex count vertices=2 indices=3
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[ENGINE ]: loading asset m_debug_sphere (Mesh) [embedded:debug_sphere.obj]
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[ENGINE ]: loading mesh asset embedded:debug_sphere.obj [obj]
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[GRAPHICS ]: [embedded:debug_sphere.obj] vertex count vertices=240 indices=336
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[ENGINE ]: [DebugDrawSystem] registering to renderer...
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[ENGINE ]: creating shader debug.vert => _shaders/spv/debug.vert.spv gpu.GPUShaderStage.shaderstageVertex args: shaderTypes.ShaderLoadArgs{ .num_samplers = 0, .num_storage_textures = 0, .num_storage_buffers = 1, .num_uniform_buffers = 1 }
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[ENGINE ]: creating shader debug.frag => _shaders/spv/debug.frag.spv gpu.GPUShaderStage.shaderstageFragment args: shaderTypes.ShaderLoadArgs{ .num_samplers = 0, .num_storage_textures = 0, .num_storage_buffers = 0, .num_uniform_buffers = 0 }
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[ENGINE ]: creating shader meshes.vert => _shaders/spv/meshes.vert.spv gpu.GPUShaderStage.shaderstageVertex args: shaderTypes.ShaderLoadArgs{ .num_samplers = 0, .num_storage_textures = 0, .num_storage_buffers = 1, .num_uniform_buffers = 1 }
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[ENGINE ]: creating shader depthOnly.frag => _shaders/spv/depthOnly.frag.spv gpu.GPUShaderStage.shaderstageFragment args: shaderTypes.ShaderLoadArgs{ .num_samplers = 0, .num_storage_textures = 0, .num_storage_buffers = 0, .num_uniform_buffers = 0 }
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[ENGINE ]: loading asset m_skybox (Mesh) [embedded:skybox_mesh.obj]
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[ENGINE ]: loading mesh asset embedded:skybox_mesh.obj [obj]
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[GRAPHICS ]: [embedded:skybox_mesh.obj] vertex count vertices=24 indices=36
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[ENGINE ]: creating shader skybox.vert => _shaders/spv/skybox.vert.spv gpu.GPUShaderStage.shaderstageVertex args: shaderTypes.ShaderLoadArgs{ .num_samplers = 0, .num_storage_textures = 0, .num_storage_buffers = 0, .num_uniform_buffers = 1 }
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[ENGINE ]: creating shader skybox.frag => _shaders/spv/skybox.frag.spv gpu.GPUShaderStage.shaderstageFragment args: shaderTypes.ShaderLoadArgs{ .num_samplers = 1, .num_storage_textures = 0, .num_storage_buffers = 0, .num_uniform_buffers = 1 }
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[ENGINE ]: loading asset m_plane (Mesh) [embedded:plane.obj]
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[ENGINE ]: loading mesh asset embedded:plane.obj [obj]
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[GRAPHICS ]: [embedded:plane.obj] vertex count vertices=4 indices=6
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[ENGINE ]: loading asset m_screenPlane (Mesh) [embedded:screenPlane.obj]
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[ENGINE ]: loading mesh asset embedded:screenPlane.obj [obj]
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[GRAPHICS ]: [embedded:screenPlane.obj] vertex count vertices=4 indices=6
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[ENGINE ]: creating ssao pipeline
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[ENGINE ]: creating shader postProc.vert => _shaders/spv/postProc.vert.spv gpu.GPUShaderStage.shaderstageVertex args: shaderTypes.ShaderLoadArgs{ .num_samplers = 0, .num_storage_textures = 0, .num_storage_buffers = 0, .num_uniform_buffers = 0 }
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[ENGINE ]: creating shader ssao.frag => _shaders/spv/ssao.frag.spv gpu.GPUShaderStage.shaderstageFragment args: shaderTypes.ShaderLoadArgs{ .num_samplers = 3, .num_storage_textures = 0, .num_storage_buffers = 0, .num_uniform_buffers = 1 }
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[ENGINE ]: defining component_MeshComponent
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[ENGINE ]: Component container created meshes.MeshComponent @1f698af4080
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[ENGINE ]: creating lua metatable Mesh
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[ENGINE ]: defining component_CameraComponent
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[ENGINE ]: Component container created camera.CameraComponent @1f698ac1c00
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[ENGINE ]: creating lua metatable Camera
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[ENGINE ]: module started >>>> rend <<<<
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[GRAPHICS ]: imgui startup
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[ENGINE ]: module started >>>> imgui <<<<
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[ENGINE ]: creating Game context
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[ENGINE ]: calling gEngine.run
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[ENGINE ]: engine loop started
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[ENGINE ]: program ready
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[ENGINE ]: uploading mesh => m_default_cube
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[GRAPHICS ]: uploading 24 vertices and 36 indices
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[ENGINE ]: install mesh by name 16
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[ENGINE ]: uploading mesh => m_debug_box
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[GRAPHICS ]: uploading 24 vertices and 36 indices
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[ENGINE ]: install mesh by name 20
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[ENGINE ]: uploading mesh => m_debug_line
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[GRAPHICS ]: uploading 2 vertices and 3 indices
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[ENGINE ]: install mesh by name 21
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[ENGINE ]: uploading mesh => m_debug_sphere
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[GRAPHICS ]: uploading 240 vertices and 336 indices
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[ENGINE ]: install mesh by name 22
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[ENGINE ]: uploading mesh => m_skybox
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[GRAPHICS ]: uploading 24 vertices and 36 indices
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[ENGINE ]: install mesh by name 30
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[ENGINE ]: uploading mesh => m_plane
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[GRAPHICS ]: uploading 4 vertices and 6 indices
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[ENGINE ]: install mesh by name 37
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[ENGINE ]: uploading mesh => m_screenPlane
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[GRAPHICS ]: uploading 4 vertices and 6 indices
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[ENGINE ]: install mesh by name 38
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[ENGINE ]: Processing exit signals
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[ENGINE ]: checking everything is ready to exit
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[ENGINE ]: checking everything is ready to exit engineObject.InterfaceRef2(engineObject.EngineObjectVTable){ .ptr = anyopaque@1f698af1600, .vtable = engineObject.EngineObjectVTable{ .typeName = { 119, 105, 110, 100, 111, 119, 105, 110, 103, 46, 80, 108, 97, 116, 102, 111, 114, 109, 73, 110, 115, 116, 97, 110, 99, 101 }, .typeSize = 112, .typeAlign = 8, .singletonName = { 112, 108, 97, 116, 102, 111, 114, 109, 46, 73, 110, 115, 116, 97, 110, 99, 101 }, .init_func = fn (mem.Allocator) error{OutOfMemory,UnknownStatePanic,BadInit,UnknownError}!*anyopaque@7ff75e930a40, .tick_func = null, .engineDraw_func = null, .preTick_func = null, .deinit_func = fn (*anyopaque) void@7ff75e930ca0, .postInit_func = null, .processEvents = null, .exitSignal_func = fn (*anyopaque) error{OutOfMemory,UnknownStatePanic,BadInit,UnknownError}!void@7ff75e930b80, .readyToExit_func = fn (*anyopaque) bool@7ff75e930c00, .prepare_func = null, .fieldListHash = null, .fieldList = null, .slackSize = null } }
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[ENGINE ]: exiting
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[ENGINE ]: module shutting down >>>> imgui <<<<
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[ENGINE ]: module shutting down >>>> rend <<<<
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[ENGINE ]: undefining component meshes.MeshComponent
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[ENGINE ]: undefining component camera.CameraComponent
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[ENGINE ]: module shutting down >>>> platform <<<<
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[ENGINE ]: module shutting down >>>> assets <<<<
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[ENGINE ]: module shutting down >>>> core <<<<
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[ENGINE ]: allocated size: 3065691 (2.924 MiB)
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[ENGINE ]: peak allocated size size: 4989728 (4.759 MiB) (143 peak allocations)
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[ENGINE ]: undefining component scene.Scene
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