48 lines
1002 B
Plaintext
48 lines
1002 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant float2 _25 = {};
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constant float4 _26 = {};
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struct main0_out
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{
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float4 out_var_TEXCOORD0 [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(uint gl_VertexIndex [[vertex_id]])
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{
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main0_out out = {};
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float4 _47;
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float2 _48;
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if (gl_VertexIndex == 0u)
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{
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_47 = float4(1.0, 0.0, 0.0, 1.0);
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_48 = float2(-1.0);
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}
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else
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{
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float4 _45;
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float2 _46;
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if (gl_VertexIndex == 1u)
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{
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_45 = float4(0.0, 1.0, 0.0, 1.0);
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_46 = float2(1.0, -1.0);
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}
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else
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{
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bool _40 = gl_VertexIndex == 2u;
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_45 = select(_26, float4(0.0, 0.0, 1.0, 1.0), bool4(_40));
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_46 = select(_25, float2(0.0, 1.0), bool2(_40));
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}
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_47 = _45;
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_48 = _46;
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}
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out.out_var_TEXCOORD0 = _47;
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out.gl_Position = float4(_48, 0.0, 1.0);
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return out;
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}
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