Backlog/lib/sdl3
Peterino2 2339ac2268 parser: fix pointer type conversion for const int * and Uint8 **
- Add handling for 'Uint8 **' -> '[*c][*c]u8'
- Add handling for 'const int *' -> '[*c]const c_int'
- Fixes syntax errors in generated audio.zig and other headers
2026-01-22 19:04:19 -08:00
..
SDL objloader, ozz, sdl3 all updated 2025-10-13 20:57:04 -07:00
content upgrading to sdl 3.16 2025-06-07 14:05:12 -07:00
parser parser: fix pointer type conversion for const int * and Uint8 ** 2026-01-22 19:04:19 -08:00
research feat: add JSON output mode for SDL header parser 2026-01-22 16:53:39 -08:00
shaderTypes switched all builds to bh.declareOptions 2025-11-28 20:14:56 -08:00
shadercross upgrading to sdl 3.16 2025-06-07 14:05:12 -07:00
spvreflect switched all builds to bh.declareOptions 2025-11-28 20:14:56 -08:00
src saving 2025-11-02 00:55:21 -07:00
v2 parser: fix pointer type conversion for const int * and Uint8 ** 2026-01-22 19:04:19 -08:00
build.zig Add mutex to ignore list, keep only core SDL3 APIs 2026-01-22 18:56:56 -08:00
build.zig.zon parser work continued 2026-01-22 01:18:04 -08:00
buildshaders.py saving 2025-04-13 17:41:16 -07:00
test.msl added gltf mesh loader back 2025-04-14 23:58:08 -07:00