Backlog/engine/rend/build.zig

60 lines
2.1 KiB
Zig

const std = @import("std");
const sdl3 = @import("sdl3");
const dependencyList = [_][]const u8{
"core",
"assets",
"sdl3",
"platform",
"shaderTypes",
"objLoader",
"zgltf",
"ozz",
};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const mod = b.addModule("rend", .{
.target = target,
.optimize = optimize,
.root_source_file = b.path("src/rend.zig"),
});
for (dependencyList) |depName| {
const dep = b.dependency(depName, .{ .target = target, .optimize = optimize });
const dep_mod = dep.module(depName);
mod.addImport(depName, dep_mod);
if (std.mem.eql(u8, depName, "ozz")) {
mod.linkLibrary(dep.artifact("ozz_cpp"));
}
}
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "sample.vert", b.path("shaders/sample.vert.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "meshes.vert", b.path("shaders/meshes.vert.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "lit_mesh.frag", b.path("shaders/lit_mesh.frag.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "debug.frag", b.path("shaders/debug.frag.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "debug.vert", b.path("shaders/debug.vert.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "depthOnly.frag", b.path("shaders/depthOnly.frag.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "skybox.frag", b.path("shaders/skybox.frag.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "skybox.vert", b.path("shaders/skybox.vert.json"));
// ========== tests ==========
const tests = b.addTest(.{
.target = target,
.optimize = optimize,
.root_source_file = b.path("tests/tests.zig"),
});
const test_step = b.step("test", "run unit tests for rend");
tests.root_module.addImport("platform", mod);
const runArtifact = b.addRunArtifact(tests);
test_step.dependOn(&runArtifact.step);
b.installArtifact(tests);
}