Backlog/engine/rend/shaders/skybox.frag.hlsl

9 lines
241 B
HLSL

TextureCube<float4> SkyboxTexture : register(t0, space2);
SamplerState SkyboxSampler : register(s0, space2);
float4 main(float3 TexCoord : TEXCOORD0) : SV_Target0
{
return pow(SkyboxTexture.Sample(SkyboxSampler, TexCoord), 1.0/2.2);
}