30 lines
575 B
Plaintext
30 lines
575 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct type_Uniforms
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{
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float4x4 ViewProjection;
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};
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struct main0_out
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{
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float3 out_var_TEXCOORD0 [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float3 in_var_TEXCOORD0 [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]])
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{
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main0_out out = {};
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out.out_var_TEXCOORD0 = in.in_var_TEXCOORD0;
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out.gl_Position = Uniforms.ViewProjection * float4(in.in_var_TEXCOORD0, 1.0);
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return out;
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}
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