Backlog/depot/content/_shaders/msl/postProc.vert.msl

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float2 out_var_TEXCOORD0 [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float3 in_var_TEXCOORD0 [[attribute(0)]];
float2 in_var_TEXCOORD3 [[attribute(3)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.out_var_TEXCOORD0 = in.in_var_TEXCOORD3;
out.gl_Position = float4(in.in_var_TEXCOORD0, 1.0);
return out;
}