67 lines
1.3 KiB
Plaintext
67 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct Scene
|
|
{
|
|
float3 color;
|
|
};
|
|
|
|
struct type_StructuredBuffer_Scene
|
|
{
|
|
Scene _m0[1];
|
|
};
|
|
|
|
constant float2 _31 = {};
|
|
constant float4 _32 = {};
|
|
|
|
struct main0_out
|
|
{
|
|
float4 out_var_TEXCOORD0 [[user(locn0)]];
|
|
float4 gl_Position [[position]];
|
|
};
|
|
|
|
vertex main0_out main0(const device type_StructuredBuffer_Scene& test [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
|
|
{
|
|
main0_out out = {};
|
|
float4 _71;
|
|
float2 _72;
|
|
if (gl_VertexIndex == 0u)
|
|
{
|
|
_71 = float4(test._m0[0u].color, 1.0);
|
|
_72 = float2(-1.0);
|
|
}
|
|
else
|
|
{
|
|
float4 _69;
|
|
float2 _70;
|
|
if (gl_VertexIndex == 1u)
|
|
{
|
|
_69 = float4(test._m0[1u].color, 1.0);
|
|
_70 = float2(1.0, -1.0);
|
|
}
|
|
else
|
|
{
|
|
bool _57 = gl_VertexIndex == 2u;
|
|
float4 _66;
|
|
if (_57)
|
|
{
|
|
_66 = float4(test._m0[2u].color, 1.0);
|
|
}
|
|
else
|
|
{
|
|
_66 = _32;
|
|
}
|
|
_69 = _66;
|
|
_70 = select(_31, float2(0.0, 1.0), bool2(_57));
|
|
}
|
|
_71 = _69;
|
|
_72 = _70;
|
|
}
|
|
out.out_var_TEXCOORD0 = _71;
|
|
out.gl_Position = float4(_72, 0.0, 1.0);
|
|
return out;
|
|
}
|
|
|