67 lines
1.3 KiB
Plaintext
67 lines
1.3 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Scene
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{
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float4 color;
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};
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struct type_StructuredBuffer_Scene
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{
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Scene _m0[1];
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};
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constant float2 _30 = {};
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constant float4 _31 = {};
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struct main0_out
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{
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float4 out_var_TEXCOORD0 [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(const device type_StructuredBuffer_Scene& test [[buffer(0)]], uint gl_VertexIndex [[vertex_id]])
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{
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main0_out out = {};
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float4 _58;
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float2 _59;
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if (gl_VertexIndex == 0u)
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{
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_58 = test._m0[0u].color;
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_59 = float2(-1.0);
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}
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else
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{
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float4 _56;
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float2 _57;
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if (gl_VertexIndex == 1u)
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{
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_56 = test._m0[1u].color;
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_57 = float2(1.0, -1.0);
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}
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else
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{
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bool _48 = gl_VertexIndex == 2u;
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float4 _53;
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if (_48)
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{
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_53 = test._m0[2u].color;
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}
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else
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{
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_53 = _31;
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}
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_56 = _53;
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_57 = select(_30, float2(0.0, 1.0), bool2(_48));
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}
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_58 = _56;
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_59 = _57;
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}
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out.out_var_TEXCOORD0 = _58;
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out.gl_Position = float4(_59, 0.0, 1.0);
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return out;
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}
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