8033 lines
316 KiB
JSON
8033 lines
316 KiB
JSON
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"value": 0
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},
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"1": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
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"type": "Int",
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"result_type": "Invalid",
|
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"brief_comment": "A series of connected triangles.",
|
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"start_line": 541,
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"end_line": 541,
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"value": 1
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},
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"2": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_PRIMITIVETYPE_LINELIST",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Int",
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"result_type": "Invalid",
|
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"brief_comment": "A series of separate lines.",
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"start_line": 542,
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"end_line": 542,
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"value": 2
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},
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"3": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_PRIMITIVETYPE_LINESTRIP",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Int",
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"result_type": "Invalid",
|
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"brief_comment": "A series of connected lines.",
|
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"start_line": 543,
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"end_line": 543,
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"value": 3
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},
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"4": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_PRIMITIVETYPE_POINTLIST",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Int",
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|
"result_type": "Invalid",
|
|
"brief_comment": "A series of separate points.",
|
|
"start_line": 544,
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"end_line": 544,
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"value": 4
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}
|
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}
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},
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"83": {
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"kind": "TYPEDEF_DECL",
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"spelling": "SDL_GPUPrimitiveType",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "enum SDL_GPUPrimitiveType",
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"result_type": "Invalid",
|
|
"brief_comment": "Specifies the primitive topology of a graphics pipeline.",
|
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"start_line": 538,
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"end_line": 545
|
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},
|
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"84": {
|
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"kind": "ENUM_DECL",
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"spelling": "SDL_GPULoadOp",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.",
|
|
"start_line": 555,
|
|
"end_line": 560,
|
|
"enumerations": {
|
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"0": {
|
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_LOADOP_LOAD",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The previous contents of the texture will be preserved.",
|
|
"start_line": 557,
|
|
"end_line": 557,
|
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"value": 0
|
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},
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"1": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_LOADOP_CLEAR",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Int",
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"result_type": "Invalid",
|
|
"brief_comment": "The contents of the texture will be cleared to a color.",
|
|
"start_line": 558,
|
|
"end_line": 558,
|
|
"value": 1
|
|
},
|
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"2": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_LOADOP_DONT_CARE",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The previous contents of the texture need not be preserved. The contents will be undefined.",
|
|
"start_line": 559,
|
|
"end_line": 559,
|
|
"value": 2
|
|
}
|
|
}
|
|
},
|
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"85": {
|
|
"kind": "TYPEDEF_DECL",
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"spelling": "SDL_GPULoadOp",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPULoadOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.",
|
|
"start_line": 555,
|
|
"end_line": 560
|
|
},
|
|
"86": {
|
|
"kind": "ENUM_DECL",
|
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"spelling": "SDL_GPUStoreOp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.",
|
|
"start_line": 570,
|
|
"end_line": 576,
|
|
"enumerations": {
|
|
"0": {
|
|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_STOREOP_STORE",
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The contents generated during the render pass will be written to memory.",
|
|
"start_line": 572,
|
|
"end_line": 572,
|
|
"value": 0
|
|
},
|
|
"1": {
|
|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_STOREOP_DONT_CARE",
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The contents generated during the render pass are not needed and may be discarded. The contents will be undefined.",
|
|
"start_line": 573,
|
|
"end_line": 573,
|
|
"value": 1
|
|
},
|
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"2": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_STOREOP_RESOLVE",
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined.",
|
|
"start_line": 574,
|
|
"end_line": 574,
|
|
"value": 2
|
|
},
|
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"3": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_STOREOP_RESOLVE_AND_STORE",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory.",
|
|
"start_line": 575,
|
|
"end_line": 575,
|
|
"value": 3
|
|
}
|
|
}
|
|
},
|
|
"87": {
|
|
"kind": "TYPEDEF_DECL",
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|
"spelling": "SDL_GPUStoreOp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUStoreOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies how the contents of a texture attached to a render pass are treated at the end of the render pass.",
|
|
"start_line": 570,
|
|
"end_line": 576
|
|
},
|
|
"88": {
|
|
"kind": "ENUM_DECL",
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"spelling": "SDL_GPUIndexElementSize",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the size of elements in an index buffer.",
|
|
"start_line": 585,
|
|
"end_line": 589,
|
|
"enumerations": {
|
|
"0": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_INDEXELEMENTSIZE_16BIT",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The index elements are 16-bit.",
|
|
"start_line": 587,
|
|
"end_line": 587,
|
|
"value": 0
|
|
},
|
|
"1": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_INDEXELEMENTSIZE_32BIT",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The index elements are 32-bit.",
|
|
"start_line": 588,
|
|
"end_line": 588,
|
|
"value": 1
|
|
}
|
|
}
|
|
},
|
|
"89": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUIndexElementSize",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUIndexElementSize",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the size of elements in an index buffer.",
|
|
"start_line": 585,
|
|
"end_line": 589
|
|
},
|
|
"90": {
|
|
"kind": "ENUM_DECL",
|
|
"spelling": "SDL_GPUTextureFormat",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the pixel format of a texture.",
|
|
"start_line": 676,
|
|
"end_line": 799,
|
|
"enumerations": {
|
|
"0": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_INVALID",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 678,
|
|
"end_line": 678,
|
|
"value": 0
|
|
},
|
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"1": {
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|
"kind": "ENUM_CONSTANT_DECL",
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|
"spelling": "SDL_GPU_TEXTUREFORMAT_A8_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 681,
|
|
"end_line": 681,
|
|
"value": 1
|
|
},
|
|
"2": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_R8_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 682,
|
|
"end_line": 682,
|
|
"value": 2
|
|
},
|
|
"3": {
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"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_R8G8_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 683,
|
|
"end_line": 683,
|
|
"value": 3
|
|
},
|
|
"4": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 684,
|
|
"end_line": 684,
|
|
"value": 4
|
|
},
|
|
"5": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_R16_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 685,
|
|
"end_line": 685,
|
|
"value": 5
|
|
},
|
|
"6": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_R16G16_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 686,
|
|
"end_line": 686,
|
|
"value": 6
|
|
},
|
|
"7": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 687,
|
|
"end_line": 687,
|
|
"value": 7
|
|
},
|
|
"8": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 688,
|
|
"end_line": 688,
|
|
"value": 8
|
|
},
|
|
"9": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 689,
|
|
"end_line": 689,
|
|
"value": 9
|
|
},
|
|
"10": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 690,
|
|
"end_line": 690,
|
|
"value": 10
|
|
},
|
|
"11": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 691,
|
|
"end_line": 691,
|
|
"value": 11
|
|
},
|
|
"12": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 692,
|
|
"end_line": 692,
|
|
"value": 12
|
|
},
|
|
"13": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 694,
|
|
"end_line": 694,
|
|
"value": 13
|
|
},
|
|
"14": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 695,
|
|
"end_line": 695,
|
|
"value": 14
|
|
},
|
|
"15": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 696,
|
|
"end_line": 696,
|
|
"value": 15
|
|
},
|
|
"16": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 697,
|
|
"end_line": 697,
|
|
"value": 16
|
|
},
|
|
"17": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 698,
|
|
"end_line": 698,
|
|
"value": 17
|
|
},
|
|
"18": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 699,
|
|
"end_line": 699,
|
|
"value": 18
|
|
},
|
|
"19": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT",
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"type": "Int",
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"type": "enum SDL_GPUTextureFormat",
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"result_type": "Invalid",
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"brief_comment": "Specifies the pixel format of a texture.",
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"start_line": 676,
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},
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"type": "int",
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"result_type": "Invalid",
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"brief_comment": "Specifies how a texture is intended to be used by the client.",
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"start_line": 821,
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},
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"93": {
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"kind": "ENUM_DECL",
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"type": "Enum",
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"result_type": "Invalid",
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"type": "Int",
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"result_type": "Invalid",
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"start_line": 840,
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"type": "Int",
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"start_line": 841,
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},
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"type": "Int",
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"result_type": "Invalid",
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"brief_comment": "The texture is a 3-dimensional image.",
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"start_line": 842,
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"end_line": 842,
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"value": 2
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},
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"type": "Int",
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"result_type": "Invalid",
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"brief_comment": "The texture is a cube image.",
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"start_line": 843,
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"end_line": 843,
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"value": 3
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},
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"type": "Int",
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"result_type": "Invalid",
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"brief_comment": "The texture is a cube array image.",
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"start_line": 844,
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"end_line": 844,
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"value": 4
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}
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}
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},
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"type": "enum SDL_GPUTextureType",
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"result_type": "Invalid",
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"brief_comment": "Specifies the type of a texture.",
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"start_line": 838,
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"end_line": 845
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},
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"type": "Enum",
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"type": "Int",
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"result_type": "Invalid",
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},
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},
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"value": 3
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}
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}
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"type": "enum SDL_GPUSampleCount",
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"result_type": "Invalid",
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},
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"type": "Enum",
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}
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}
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},
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},
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"type": "int",
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"brief_comment": "Specifies how a buffer is intended to be used by the client.",
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},
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"type": "Enum",
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},
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},
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"type": "int",
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},
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"type": "Enum",
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}
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},
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|
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},
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|
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},
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"type": "Enum",
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|
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|
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|
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|
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|
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|
|
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|
|
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|
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},
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|
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|
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|
|
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|
|
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|
|
}
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|
}
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},
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|
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|
|
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|
|
},
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|
"type": "Enum",
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|
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|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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},
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|
|
"type": "Int",
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|
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|
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|
|
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|
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|
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},
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|
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|
|
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}
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}
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},
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|
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|
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},
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|
|
"brief_comment": "Specifies the vertex winding that will cause a triangle to be determined to be front-facing.",
|
|
"start_line": 1072,
|
|
"end_line": 1076,
|
|
"enumerations": {
|
|
"0": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A triangle with counter-clockwise vertex winding will be considered front-facing.",
|
|
"start_line": 1074,
|
|
"end_line": 1074,
|
|
"value": 0
|
|
},
|
|
"1": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_FRONTFACE_CLOCKWISE",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A triangle with clockwise vertex winding will be considered front-facing.",
|
|
"start_line": 1075,
|
|
"end_line": 1075,
|
|
"value": 1
|
|
}
|
|
}
|
|
},
|
|
"114": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUFrontFace",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUFrontFace",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the vertex winding that will cause a triangle to be determined to be front-facing.",
|
|
"start_line": 1072,
|
|
"end_line": 1076
|
|
},
|
|
"115": {
|
|
"kind": "ENUM_DECL",
|
|
"spelling": "SDL_GPUCompareOp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies a comparison operator for depth, stencil and sampler operations.",
|
|
"start_line": 1085,
|
|
"end_line": 1096,
|
|
"enumerations": {
|
|
"0": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_INVALID",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1087,
|
|
"end_line": 1087,
|
|
"value": 0
|
|
},
|
|
"1": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_NEVER",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison always evaluates false.",
|
|
"start_line": 1088,
|
|
"end_line": 1088,
|
|
"value": 1
|
|
},
|
|
"2": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_LESS",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison evaluates reference < test.",
|
|
"start_line": 1089,
|
|
"end_line": 1089,
|
|
"value": 2
|
|
},
|
|
"3": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_EQUAL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison evaluates reference == test.",
|
|
"start_line": 1090,
|
|
"end_line": 1090,
|
|
"value": 3
|
|
},
|
|
"4": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_LESS_OR_EQUAL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison evaluates reference <= test.",
|
|
"start_line": 1091,
|
|
"end_line": 1091,
|
|
"value": 4
|
|
},
|
|
"5": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_GREATER",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison evaluates reference > test.",
|
|
"start_line": 1092,
|
|
"end_line": 1092,
|
|
"value": 5
|
|
},
|
|
"6": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_NOT_EQUAL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison evaluates reference != test.",
|
|
"start_line": 1093,
|
|
"end_line": 1093,
|
|
"value": 6
|
|
},
|
|
"7": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_GREATER_OR_EQUAL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison evalutes reference >= test.",
|
|
"start_line": 1094,
|
|
"end_line": 1094,
|
|
"value": 7
|
|
},
|
|
"8": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_COMPAREOP_ALWAYS",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison always evaluates true.",
|
|
"start_line": 1095,
|
|
"end_line": 1095,
|
|
"value": 8
|
|
}
|
|
}
|
|
},
|
|
"116": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUCompareOp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUCompareOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies a comparison operator for depth, stencil and sampler operations.",
|
|
"start_line": 1085,
|
|
"end_line": 1096
|
|
},
|
|
"117": {
|
|
"kind": "ENUM_DECL",
|
|
"spelling": "SDL_GPUStencilOp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies what happens to a stored stencil value if stencil tests fail or pass.",
|
|
"start_line": 1106,
|
|
"end_line": 1117,
|
|
"enumerations": {
|
|
"0": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_INVALID",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1108,
|
|
"end_line": 1108,
|
|
"value": 0
|
|
},
|
|
"1": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_KEEP",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Keeps the current value.",
|
|
"start_line": 1109,
|
|
"end_line": 1109,
|
|
"value": 1
|
|
},
|
|
"2": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_ZERO",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Sets the value to 0.",
|
|
"start_line": 1110,
|
|
"end_line": 1110,
|
|
"value": 2
|
|
},
|
|
"3": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_REPLACE",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Sets the value to reference.",
|
|
"start_line": 1111,
|
|
"end_line": 1111,
|
|
"value": 3
|
|
},
|
|
"4": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Increments the current value and clamps to the maximum value.",
|
|
"start_line": 1112,
|
|
"end_line": 1112,
|
|
"value": 4
|
|
},
|
|
"5": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Decrements the current value and clamps to 0.",
|
|
"start_line": 1113,
|
|
"end_line": 1113,
|
|
"value": 5
|
|
},
|
|
"6": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_INVERT",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Bitwise-inverts the current value.",
|
|
"start_line": 1114,
|
|
"end_line": 1114,
|
|
"value": 6
|
|
},
|
|
"7": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_INCREMENT_AND_WRAP",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Increments the current value and wraps back to 0.",
|
|
"start_line": 1115,
|
|
"end_line": 1115,
|
|
"value": 7
|
|
},
|
|
"8": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_STENCILOP_DECREMENT_AND_WRAP",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Decrements the current value and wraps to the maximum value.",
|
|
"start_line": 1116,
|
|
"end_line": 1116,
|
|
"value": 8
|
|
}
|
|
}
|
|
},
|
|
"118": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUStencilOp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUStencilOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies what happens to a stored stencil value if stencil tests fail or pass.",
|
|
"start_line": 1106,
|
|
"end_line": 1117
|
|
},
|
|
"119": {
|
|
"kind": "ENUM_DECL",
|
|
"spelling": "SDL_GPUBlendOp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.",
|
|
"start_line": 1130,
|
|
"end_line": 1138,
|
|
"enumerations": {
|
|
"0": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDOP_INVALID",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1132,
|
|
"end_line": 1132,
|
|
"value": 0
|
|
},
|
|
"1": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDOP_ADD",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "(source * source_factor) + (destination * destination_factor)",
|
|
"start_line": 1133,
|
|
"end_line": 1133,
|
|
"value": 1
|
|
},
|
|
"2": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDOP_SUBTRACT",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "(source * source_factor) - (destination * destination_factor)",
|
|
"start_line": 1134,
|
|
"end_line": 1134,
|
|
"value": 2
|
|
},
|
|
"3": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDOP_REVERSE_SUBTRACT",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "(destination * destination_factor) - (source * source_factor)",
|
|
"start_line": 1135,
|
|
"end_line": 1135,
|
|
"value": 3
|
|
},
|
|
"4": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDOP_MIN",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "min(source, destination)",
|
|
"start_line": 1136,
|
|
"end_line": 1136,
|
|
"value": 4
|
|
},
|
|
"5": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDOP_MAX",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "max(source, destination)",
|
|
"start_line": 1137,
|
|
"end_line": 1137,
|
|
"value": 5
|
|
}
|
|
}
|
|
},
|
|
"120": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUBlendOp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUBlendOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.",
|
|
"start_line": 1130,
|
|
"end_line": 1138
|
|
},
|
|
"121": {
|
|
"kind": "ENUM_DECL",
|
|
"spelling": "SDL_GPUBlendFactor",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies a blending factor to be used when pixels in a render target are blended with existing pixels in the texture.",
|
|
"start_line": 1151,
|
|
"end_line": 1167,
|
|
"enumerations": {
|
|
"0": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDFACTOR_INVALID",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1153,
|
|
"end_line": 1153,
|
|
"value": 0
|
|
},
|
|
"1": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDFACTOR_ZERO",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "0",
|
|
"start_line": 1154,
|
|
"end_line": 1154,
|
|
"value": 1
|
|
},
|
|
"2": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDFACTOR_ONE",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "1",
|
|
"start_line": 1155,
|
|
"end_line": 1155,
|
|
"value": 2
|
|
},
|
|
"3": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDFACTOR_SRC_COLOR",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "source color",
|
|
"start_line": 1156,
|
|
"end_line": 1156,
|
|
"value": 3
|
|
},
|
|
"4": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "1 - source color",
|
|
"start_line": 1157,
|
|
"end_line": 1157,
|
|
"value": 4
|
|
},
|
|
"5": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
|
"spelling": "SDL_GPU_BLENDFACTOR_DST_COLOR",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "destination color",
|
|
"start_line": 1158,
|
|
"end_line": 1158,
|
|
"value": 5
|
|
},
|
|
"6": {
|
|
"kind": "ENUM_CONSTANT_DECL",
|
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"spelling": "SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "1 - destination color",
|
|
"start_line": 1159,
|
|
"end_line": 1159,
|
|
"value": 6
|
|
},
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"7": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_BLENDFACTOR_SRC_ALPHA",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "source alpha",
|
|
"start_line": 1160,
|
|
"end_line": 1160,
|
|
"value": 7
|
|
},
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"8": {
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|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "1 - source alpha",
|
|
"start_line": 1161,
|
|
"end_line": 1161,
|
|
"value": 8
|
|
},
|
|
"9": {
|
|
"kind": "ENUM_CONSTANT_DECL",
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|
"spelling": "SDL_GPU_BLENDFACTOR_DST_ALPHA",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "destination alpha",
|
|
"start_line": 1162,
|
|
"end_line": 1162,
|
|
"value": 9
|
|
},
|
|
"10": {
|
|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "1 - destination alpha",
|
|
"start_line": 1163,
|
|
"end_line": 1163,
|
|
"value": 10
|
|
},
|
|
"11": {
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|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_BLENDFACTOR_CONSTANT_COLOR",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "blend constant",
|
|
"start_line": 1164,
|
|
"end_line": 1164,
|
|
"value": 11
|
|
},
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"12": {
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|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "1 - blend constant",
|
|
"start_line": 1165,
|
|
"end_line": 1165,
|
|
"value": 12
|
|
},
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"13": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "min(source alpha, 1 - destination alpha)",
|
|
"start_line": 1166,
|
|
"end_line": 1166,
|
|
"value": 13
|
|
}
|
|
}
|
|
},
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"122": {
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|
"kind": "TYPEDEF_DECL",
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"spelling": "SDL_GPUBlendFactor",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUBlendFactor",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies a blending factor to be used when pixels in a render target are blended with existing pixels in the texture.",
|
|
"start_line": 1151,
|
|
"end_line": 1167
|
|
},
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"123": {
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|
"kind": "TYPEDEF_DECL",
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"spelling": "SDL_GPUColorComponentFlags",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies which color components are written in a graphics pipeline.",
|
|
"start_line": 1176,
|
|
"end_line": 1176
|
|
},
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|
"124": {
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|
"kind": "ENUM_DECL",
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"spelling": "SDL_GPUFilter",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Enum",
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|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies a filter operation used by a sampler.",
|
|
"start_line": 1190,
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|
"end_line": 1194,
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|
"enumerations": {
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"0": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_FILTER_NEAREST",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Int",
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|
"result_type": "Invalid",
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|
"brief_comment": "Point filtering.",
|
|
"start_line": 1192,
|
|
"end_line": 1192,
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|
"value": 0
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|
},
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"1": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_FILTER_LINEAR",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Int",
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|
"result_type": "Invalid",
|
|
"brief_comment": "Linear filtering.",
|
|
"start_line": 1193,
|
|
"end_line": 1193,
|
|
"value": 1
|
|
}
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|
}
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|
},
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"125": {
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|
"kind": "TYPEDEF_DECL",
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"spelling": "SDL_GPUFilter",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "enum SDL_GPUFilter",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies a filter operation used by a sampler.",
|
|
"start_line": 1190,
|
|
"end_line": 1194
|
|
},
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|
"126": {
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|
"kind": "ENUM_DECL",
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"spelling": "SDL_GPUSamplerMipmapMode",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Enum",
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|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies a mipmap mode used by a sampler.",
|
|
"start_line": 1203,
|
|
"end_line": 1207,
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|
"enumerations": {
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|
"0": {
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|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_SAMPLERMIPMAPMODE_NEAREST",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Int",
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|
"result_type": "Invalid",
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|
"brief_comment": "Point filtering.",
|
|
"start_line": 1205,
|
|
"end_line": 1205,
|
|
"value": 0
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|
},
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"1": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_SAMPLERMIPMAPMODE_LINEAR",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Int",
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|
"result_type": "Invalid",
|
|
"brief_comment": "Linear filtering.",
|
|
"start_line": 1206,
|
|
"end_line": 1206,
|
|
"value": 1
|
|
}
|
|
}
|
|
},
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|
"127": {
|
|
"kind": "TYPEDEF_DECL",
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"spelling": "SDL_GPUSamplerMipmapMode",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUSamplerMipmapMode",
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|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies a mipmap mode used by a sampler.",
|
|
"start_line": 1203,
|
|
"end_line": 1207
|
|
},
|
|
"128": {
|
|
"kind": "ENUM_DECL",
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|
"spelling": "SDL_GPUSamplerAddressMode",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.",
|
|
"start_line": 1217,
|
|
"end_line": 1222,
|
|
"enumerations": {
|
|
"0": {
|
|
"kind": "ENUM_CONSTANT_DECL",
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|
"spelling": "SDL_GPU_SAMPLERADDRESSMODE_REPEAT",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies that the coordinates will wrap around.",
|
|
"start_line": 1219,
|
|
"end_line": 1219,
|
|
"value": 0
|
|
},
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"1": {
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|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies that the coordinates will wrap around mirrored.",
|
|
"start_line": 1220,
|
|
"end_line": 1220,
|
|
"value": 1
|
|
},
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|
"2": {
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|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies that the coordinates will clamp to the 0-1 range.",
|
|
"start_line": 1221,
|
|
"end_line": 1221,
|
|
"value": 2
|
|
}
|
|
}
|
|
},
|
|
"129": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUSamplerAddressMode",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUSamplerAddressMode",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.",
|
|
"start_line": 1217,
|
|
"end_line": 1222
|
|
},
|
|
"130": {
|
|
"kind": "ENUM_DECL",
|
|
"spelling": "SDL_GPUPresentMode",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the timing that will be used to present swapchain textures to the OS.",
|
|
"start_line": 1249,
|
|
"end_line": 1254,
|
|
"enumerations": {
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|
"0": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_PRESENTMODE_VSYNC",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
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|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1251,
|
|
"end_line": 1251,
|
|
"value": 0
|
|
},
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"1": {
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|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_PRESENTMODE_IMMEDIATE",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1252,
|
|
"end_line": 1252,
|
|
"value": 1
|
|
},
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|
"2": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_PRESENTMODE_MAILBOX",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1253,
|
|
"end_line": 1253,
|
|
"value": 2
|
|
}
|
|
}
|
|
},
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|
"131": {
|
|
"kind": "TYPEDEF_DECL",
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|
"spelling": "SDL_GPUPresentMode",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUPresentMode",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the timing that will be used to present swapchain textures to the OS.",
|
|
"start_line": 1249,
|
|
"end_line": 1254
|
|
},
|
|
"132": {
|
|
"kind": "ENUM_DECL",
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"spelling": "SDL_GPUSwapchainComposition",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Enum",
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|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the texture format and colorspace of the swapchain textures.",
|
|
"start_line": 1282,
|
|
"end_line": 1288,
|
|
"enumerations": {
|
|
"0": {
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"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_SWAPCHAINCOMPOSITION_SDR",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1284,
|
|
"end_line": 1284,
|
|
"value": 0
|
|
},
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|
"1": {
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|
"kind": "ENUM_CONSTANT_DECL",
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"spelling": "SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
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|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1285,
|
|
"end_line": 1285,
|
|
"value": 1
|
|
},
|
|
"2": {
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|
"kind": "ENUM_CONSTANT_DECL",
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|
"spelling": "SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1286,
|
|
"end_line": 1286,
|
|
"value": 2
|
|
},
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|
"3": {
|
|
"kind": "ENUM_CONSTANT_DECL",
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|
"spelling": "SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1287,
|
|
"end_line": 1287,
|
|
"value": 3
|
|
}
|
|
}
|
|
},
|
|
"133": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUSwapchainComposition",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "enum SDL_GPUSwapchainComposition",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Specifies the texture format and colorspace of the swapchain textures.",
|
|
"start_line": 1282,
|
|
"end_line": 1288
|
|
},
|
|
"134": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUViewport",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a viewport.",
|
|
"start_line": 1299,
|
|
"end_line": 1307,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "x",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The left offset of the viewport.",
|
|
"start_line": 1301,
|
|
"end_line": 1301
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "y",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The top offset of the viewport.",
|
|
"start_line": 1302,
|
|
"end_line": 1302
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "w",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The width of the viewport.",
|
|
"start_line": 1303,
|
|
"end_line": 1303
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
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|
"spelling": "h",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The height of the viewport.",
|
|
"start_line": 1304,
|
|
"end_line": 1304
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "min_depth",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The minimum depth of the viewport.",
|
|
"start_line": 1305,
|
|
"end_line": 1305
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "max_depth",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The maximum depth of the viewport.",
|
|
"start_line": 1306,
|
|
"end_line": 1306
|
|
}
|
|
}
|
|
},
|
|
"135": {
|
|
"kind": "TYPEDEF_DECL",
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|
"spelling": "SDL_GPUViewport",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUViewport",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a viewport.",
|
|
"start_line": 1299,
|
|
"end_line": 1307
|
|
},
|
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"136": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUTextureTransferInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying parameters related to transferring data to or from a texture.",
|
|
"start_line": 1318,
|
|
"end_line": 1324,
|
|
"members": {
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"0": {
|
|
"kind": "FIELD_DECL",
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|
"spelling": "transfer_buffer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The transfer buffer used in the transfer operation.",
|
|
"start_line": 1320,
|
|
"end_line": 1320
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "offset",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The starting byte of the image data in the transfer buffer.",
|
|
"start_line": 1321,
|
|
"end_line": 1321
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "pixels_per_row",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of pixels from one row to the next.",
|
|
"start_line": 1322,
|
|
"end_line": 1322
|
|
},
|
|
"3": {
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|
"kind": "FIELD_DECL",
|
|
"spelling": "rows_per_layer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of rows from one layer/depth-slice to the next.",
|
|
"start_line": 1323,
|
|
"end_line": 1323
|
|
}
|
|
}
|
|
},
|
|
"137": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUTextureTransferInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUTextureTransferInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying parameters related to transferring data to or from a texture.",
|
|
"start_line": 1318,
|
|
"end_line": 1324
|
|
},
|
|
"138": {
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|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUTransferBufferLocation",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a location in a transfer buffer.",
|
|
"start_line": 1336,
|
|
"end_line": 1340,
|
|
"members": {
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"0": {
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|
"kind": "FIELD_DECL",
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|
"spelling": "transfer_buffer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The transfer buffer used in the transfer operation.",
|
|
"start_line": 1338,
|
|
"end_line": 1338
|
|
},
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"1": {
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"kind": "FIELD_DECL",
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|
"spelling": "offset",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The starting byte of the buffer data in the transfer buffer.",
|
|
"start_line": 1339,
|
|
"end_line": 1339
|
|
}
|
|
}
|
|
},
|
|
"139": {
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|
"kind": "TYPEDEF_DECL",
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|
"spelling": "SDL_GPUTransferBufferLocation",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUTransferBufferLocation",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a location in a transfer buffer.",
|
|
"start_line": 1336,
|
|
"end_line": 1340
|
|
},
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|
"140": {
|
|
"kind": "STRUCT_DECL",
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|
"spelling": "SDL_GPUTextureLocation",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a location in a texture.",
|
|
"start_line": 1351,
|
|
"end_line": 1359,
|
|
"members": {
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|
"0": {
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|
"kind": "FIELD_DECL",
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"spelling": "texture",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The texture used in the copy operation.",
|
|
"start_line": 1353,
|
|
"end_line": 1353
|
|
},
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|
"1": {
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|
"kind": "FIELD_DECL",
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"spelling": "mip_level",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The mip level index of the location.",
|
|
"start_line": 1354,
|
|
"end_line": 1354
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
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|
"spelling": "layer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The layer index of the location.",
|
|
"start_line": 1355,
|
|
"end_line": 1355
|
|
},
|
|
"3": {
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"kind": "FIELD_DECL",
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"spelling": "x",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Int",
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|
"result_type": "Invalid",
|
|
"brief_comment": "The left offset of the location.",
|
|
"start_line": 1356,
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|
"end_line": 1356
|
|
},
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|
"4": {
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|
"kind": "FIELD_DECL",
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"spelling": "y",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The top offset of the location.",
|
|
"start_line": 1357,
|
|
"end_line": 1357
|
|
},
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|
"5": {
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|
"kind": "FIELD_DECL",
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"spelling": "z",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The front offset of the location.",
|
|
"start_line": 1358,
|
|
"end_line": 1358
|
|
}
|
|
}
|
|
},
|
|
"141": {
|
|
"kind": "TYPEDEF_DECL",
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|
"spelling": "SDL_GPUTextureLocation",
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|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUTextureLocation",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a location in a texture.",
|
|
"start_line": 1351,
|
|
"end_line": 1359
|
|
},
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|
"142": {
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"kind": "STRUCT_DECL",
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|
"spelling": "SDL_GPUTextureRegion",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a region of a texture.",
|
|
"start_line": 1372,
|
|
"end_line": 1383,
|
|
"members": {
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|
"0": {
|
|
"kind": "FIELD_DECL",
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|
"spelling": "texture",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The texture used in the copy operation.",
|
|
"start_line": 1374,
|
|
"end_line": 1374
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
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|
"spelling": "mip_level",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The mip level index to transfer.",
|
|
"start_line": 1375,
|
|
"end_line": 1375
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "layer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The layer index to transfer.",
|
|
"start_line": 1376,
|
|
"end_line": 1376
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "x",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The left offset of the region.",
|
|
"start_line": 1377,
|
|
"end_line": 1377
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "y",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The top offset of the region.",
|
|
"start_line": 1378,
|
|
"end_line": 1378
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "z",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The front offset of the region.",
|
|
"start_line": 1379,
|
|
"end_line": 1379
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "w",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The width of the region.",
|
|
"start_line": 1380,
|
|
"end_line": 1380
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
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"spelling": "h",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The height of the region.",
|
|
"start_line": 1381,
|
|
"end_line": 1381
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
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"spelling": "d",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The depth of the region.",
|
|
"start_line": 1382,
|
|
"end_line": 1382
|
|
}
|
|
}
|
|
},
|
|
"143": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUTextureRegion",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUTextureRegion",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a region of a texture.",
|
|
"start_line": 1372,
|
|
"end_line": 1383
|
|
},
|
|
"144": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUBlitRegion",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a region of a texture used in the blit operation.",
|
|
"start_line": 1392,
|
|
"end_line": 1401,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "texture",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The texture.",
|
|
"start_line": 1394,
|
|
"end_line": 1394
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "mip_level",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The mip level index of the region.",
|
|
"start_line": 1395,
|
|
"end_line": 1395
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "layer_or_depth_plane",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures.",
|
|
"start_line": 1396,
|
|
"end_line": 1396
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "x",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The left offset of the region.",
|
|
"start_line": 1397,
|
|
"end_line": 1397
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "y",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The top offset of the region.",
|
|
"start_line": 1398,
|
|
"end_line": 1398
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "w",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The width of the region.",
|
|
"start_line": 1399,
|
|
"end_line": 1399
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "h",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The height of the region.",
|
|
"start_line": 1400,
|
|
"end_line": 1400
|
|
}
|
|
}
|
|
},
|
|
"145": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUBlitRegion",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUBlitRegion",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a region of a texture used in the blit operation.",
|
|
"start_line": 1392,
|
|
"end_line": 1401
|
|
},
|
|
"146": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUBufferLocation",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a location in a buffer.",
|
|
"start_line": 1412,
|
|
"end_line": 1416,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "buffer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The buffer.",
|
|
"start_line": 1414,
|
|
"end_line": 1414
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "offset",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The starting byte within the buffer.",
|
|
"start_line": 1415,
|
|
"end_line": 1415
|
|
}
|
|
}
|
|
},
|
|
"147": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUBufferLocation",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUBufferLocation",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a location in a buffer.",
|
|
"start_line": 1412,
|
|
"end_line": 1416
|
|
},
|
|
"148": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUBufferRegion",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a region of a buffer.",
|
|
"start_line": 1428,
|
|
"end_line": 1433,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "buffer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The buffer.",
|
|
"start_line": 1430,
|
|
"end_line": 1430
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "offset",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The starting byte within the buffer.",
|
|
"start_line": 1431,
|
|
"end_line": 1431
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "size",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The size in bytes of the region.",
|
|
"start_line": 1432,
|
|
"end_line": 1432
|
|
}
|
|
}
|
|
},
|
|
"149": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUBufferRegion",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUBufferRegion",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a region of a buffer.",
|
|
"start_line": 1428,
|
|
"end_line": 1433
|
|
},
|
|
"150": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUIndirectDrawCommand",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of an indirect draw command.",
|
|
"start_line": 1449,
|
|
"end_line": 1455,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_vertices",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of vertices to draw.",
|
|
"start_line": 1451,
|
|
"end_line": 1451
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_instances",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of instances to draw.",
|
|
"start_line": 1452,
|
|
"end_line": 1452
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "first_vertex",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The index of the first vertex to draw.",
|
|
"start_line": 1453,
|
|
"end_line": 1453
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "first_instance",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The ID of the first instance to draw.",
|
|
"start_line": 1454,
|
|
"end_line": 1454
|
|
}
|
|
}
|
|
},
|
|
"151": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUIndirectDrawCommand",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUIndirectDrawCommand",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of an indirect draw command.",
|
|
"start_line": 1449,
|
|
"end_line": 1455
|
|
},
|
|
"152": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUIndexedIndirectDrawCommand",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of an indexed indirect draw command.",
|
|
"start_line": 1471,
|
|
"end_line": 1478,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_indices",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of indices to draw per instance.",
|
|
"start_line": 1473,
|
|
"end_line": 1473
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_instances",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of instances to draw.",
|
|
"start_line": 1474,
|
|
"end_line": 1474
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "first_index",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The base index within the index buffer.",
|
|
"start_line": 1475,
|
|
"end_line": 1475
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "vertex_offset",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The value added to the vertex index before indexing into the vertex buffer.",
|
|
"start_line": 1476,
|
|
"end_line": 1476
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "first_instance",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The ID of the first instance to draw.",
|
|
"start_line": 1477,
|
|
"end_line": 1477
|
|
}
|
|
}
|
|
},
|
|
"153": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUIndexedIndirectDrawCommand",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUIndexedIndirectDrawCommand",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of an indexed indirect draw command.",
|
|
"start_line": 1471,
|
|
"end_line": 1478
|
|
},
|
|
"154": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUIndirectDispatchCommand",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of an indexed dispatch command.",
|
|
"start_line": 1487,
|
|
"end_line": 1492,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "groupcount_x",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of local workgroups to dispatch in the X dimension.",
|
|
"start_line": 1489,
|
|
"end_line": 1489
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "groupcount_y",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of local workgroups to dispatch in the Y dimension.",
|
|
"start_line": 1490,
|
|
"end_line": 1490
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "groupcount_z",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of local workgroups to dispatch in the Z dimension.",
|
|
"start_line": 1491,
|
|
"end_line": 1491
|
|
}
|
|
}
|
|
},
|
|
"155": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUIndirectDispatchCommand",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUIndirectDispatchCommand",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of an indexed dispatch command.",
|
|
"start_line": 1487,
|
|
"end_line": 1492
|
|
},
|
|
"156": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUSamplerCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a sampler.",
|
|
"start_line": 1510,
|
|
"end_line": 1529,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "min_filter",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUFilter",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The minification filter to apply to lookups.",
|
|
"start_line": 1512,
|
|
"end_line": 1512
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "mag_filter",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUFilter",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The magnification filter to apply to lookups.",
|
|
"start_line": 1513,
|
|
"end_line": 1513
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "mipmap_mode",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUSamplerMipmapMode",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The mipmap filter to apply to lookups.",
|
|
"start_line": 1514,
|
|
"end_line": 1514
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "address_mode_u",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUSamplerAddressMode",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The addressing mode for U coordinates outside [0, 1).",
|
|
"start_line": 1515,
|
|
"end_line": 1515
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "address_mode_v",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUSamplerAddressMode",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The addressing mode for V coordinates outside [0, 1).",
|
|
"start_line": 1516,
|
|
"end_line": 1516
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "address_mode_w",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUSamplerAddressMode",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The addressing mode for W coordinates outside [0, 1).",
|
|
"start_line": 1517,
|
|
"end_line": 1517
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "mip_lod_bias",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The bias to be added to mipmap LOD calculation.",
|
|
"start_line": 1518,
|
|
"end_line": 1518
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "max_anisotropy",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The anisotropy value clamp used by the sampler. If enable_anisotropy is false, this is ignored.",
|
|
"start_line": 1519,
|
|
"end_line": 1519
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "compare_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUCompareOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison operator to apply to fetched data before filtering.",
|
|
"start_line": 1520,
|
|
"end_line": 1520
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "min_lod",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Clamps the minimum of the computed LOD value.",
|
|
"start_line": 1521,
|
|
"end_line": 1521
|
|
},
|
|
"10": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "max_lod",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Clamps the maximum of the computed LOD value.",
|
|
"start_line": 1522,
|
|
"end_line": 1522
|
|
},
|
|
"11": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_anisotropy",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true to enable anisotropic filtering.",
|
|
"start_line": 1523,
|
|
"end_line": 1523
|
|
},
|
|
"12": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_compare",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true to enable comparison against a reference value during lookups.",
|
|
"start_line": 1524,
|
|
"end_line": 1524
|
|
},
|
|
"13": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1525,
|
|
"end_line": 1525
|
|
},
|
|
"14": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1526,
|
|
"end_line": 1526
|
|
},
|
|
"15": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "props",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A properties ID for extensions. Should be 0 if no extensions are needed.",
|
|
"start_line": 1528,
|
|
"end_line": 1528
|
|
}
|
|
}
|
|
},
|
|
"157": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUSamplerCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUSamplerCreateInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a sampler.",
|
|
"start_line": 1510,
|
|
"end_line": 1529
|
|
},
|
|
"158": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUVertexBufferDescription",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of vertex buffers used in a graphics pipeline.",
|
|
"start_line": 1549,
|
|
"end_line": 1555,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "slot",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The binding slot of the vertex buffer.",
|
|
"start_line": 1551,
|
|
"end_line": 1551
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "pitch",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The byte pitch between consecutive elements of the vertex buffer.",
|
|
"start_line": 1552,
|
|
"end_line": 1552
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "input_rate",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUVertexInputRate",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Whether attribute addressing is a function of the vertex index or instance index.",
|
|
"start_line": 1553,
|
|
"end_line": 1553
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "instance_step_rate",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Reserved for future use. Must be set to 0.",
|
|
"start_line": 1554,
|
|
"end_line": 1554
|
|
}
|
|
}
|
|
},
|
|
"159": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUVertexBufferDescription",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUVertexBufferDescription",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of vertex buffers used in a graphics pipeline.",
|
|
"start_line": 1549,
|
|
"end_line": 1555
|
|
},
|
|
"160": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUVertexAttribute",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a vertex attribute.",
|
|
"start_line": 1569,
|
|
"end_line": 1575,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "location",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The shader input location index.",
|
|
"start_line": 1571,
|
|
"end_line": 1571
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "buffer_slot",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The binding slot of the associated vertex buffer.",
|
|
"start_line": 1572,
|
|
"end_line": 1572
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "format",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUVertexElementFormat",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The size and type of the attribute data.",
|
|
"start_line": 1573,
|
|
"end_line": 1573
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "offset",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The byte offset of this attribute relative to the start of the vertex element.",
|
|
"start_line": 1574,
|
|
"end_line": 1574
|
|
}
|
|
}
|
|
},
|
|
"161": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUVertexAttribute",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUVertexAttribute",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying a vertex attribute.",
|
|
"start_line": 1569,
|
|
"end_line": 1575
|
|
},
|
|
"162": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUVertexInputState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a graphics pipeline vertex input state.",
|
|
"start_line": 1587,
|
|
"end_line": 1593,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "vertex_buffer_descriptions",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A pointer to an array of vertex buffer descriptions.",
|
|
"start_line": 1589,
|
|
"end_line": 1589
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_vertex_buffers",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of vertex buffer descriptions in the above array.",
|
|
"start_line": 1590,
|
|
"end_line": 1590
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "vertex_attributes",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A pointer to an array of vertex attribute descriptions.",
|
|
"start_line": 1591,
|
|
"end_line": 1591
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_vertex_attributes",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of vertex attribute descriptions in the above array.",
|
|
"start_line": 1592,
|
|
"end_line": 1592
|
|
}
|
|
}
|
|
},
|
|
"163": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUVertexInputState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUVertexInputState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a graphics pipeline vertex input state.",
|
|
"start_line": 1587,
|
|
"end_line": 1593
|
|
},
|
|
"164": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUStencilOpState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the stencil operation state of a graphics pipeline.",
|
|
"start_line": 1602,
|
|
"end_line": 1608,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "fail_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUStencilOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The action performed on samples that fail the stencil test.",
|
|
"start_line": 1604,
|
|
"end_line": 1604
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "pass_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUStencilOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The action performed on samples that pass the depth and stencil tests.",
|
|
"start_line": 1605,
|
|
"end_line": 1605
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "depth_fail_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUStencilOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The action performed on samples that pass the stencil test and fail the depth test.",
|
|
"start_line": 1606,
|
|
"end_line": 1606
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "compare_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUCompareOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison operator used in the stencil test.",
|
|
"start_line": 1607,
|
|
"end_line": 1607
|
|
}
|
|
}
|
|
},
|
|
"165": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUStencilOpState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUStencilOpState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the stencil operation state of a graphics pipeline.",
|
|
"start_line": 1602,
|
|
"end_line": 1608
|
|
},
|
|
"166": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUColorTargetBlendState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the blend state of a color target.",
|
|
"start_line": 1617,
|
|
"end_line": 1630,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "src_color_blendfactor",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBlendFactor",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The value to be multiplied by the source RGB value.",
|
|
"start_line": 1619,
|
|
"end_line": 1619
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "dst_color_blendfactor",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBlendFactor",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The value to be multiplied by the destination RGB value.",
|
|
"start_line": 1620,
|
|
"end_line": 1620
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "color_blend_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBlendOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The blend operation for the RGB components.",
|
|
"start_line": 1621,
|
|
"end_line": 1621
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "src_alpha_blendfactor",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBlendFactor",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The value to be multiplied by the source alpha.",
|
|
"start_line": 1622,
|
|
"end_line": 1622
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "dst_alpha_blendfactor",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBlendFactor",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The value to be multiplied by the destination alpha.",
|
|
"start_line": 1623,
|
|
"end_line": 1623
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "alpha_blend_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBlendOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The blend operation for the alpha component.",
|
|
"start_line": 1624,
|
|
"end_line": 1624
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "color_write_mask",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUColorComponentFlags",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false.",
|
|
"start_line": 1625,
|
|
"end_line": 1625
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_blend",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Whether blending is enabled for the color target.",
|
|
"start_line": 1626,
|
|
"end_line": 1626
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_color_write_mask",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Whether the color write mask is enabled.",
|
|
"start_line": 1627,
|
|
"end_line": 1627
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1628,
|
|
"end_line": 1628
|
|
},
|
|
"10": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1629,
|
|
"end_line": 1629
|
|
}
|
|
}
|
|
},
|
|
"167": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUColorTargetBlendState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUColorTargetBlendState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the blend state of a color target.",
|
|
"start_line": 1617,
|
|
"end_line": 1630
|
|
},
|
|
"168": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUShaderCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying code and metadata for creating a shader object.",
|
|
"start_line": 1640,
|
|
"end_line": 1653,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "code_size",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "size_t",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The size in bytes of the code pointed to.",
|
|
"start_line": 1642,
|
|
"end_line": 1642
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "code",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A pointer to shader code.",
|
|
"start_line": 1643,
|
|
"end_line": 1643
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "entrypoint",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader.",
|
|
"start_line": 1644,
|
|
"end_line": 1644
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "format",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUShaderFormat",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The format of the shader code.",
|
|
"start_line": 1645,
|
|
"end_line": 1645
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "stage",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUShaderStage",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The stage the shader program corresponds to.",
|
|
"start_line": 1646,
|
|
"end_line": 1646
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_samplers",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of samplers defined in the shader.",
|
|
"start_line": 1647,
|
|
"end_line": 1647
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_storage_textures",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of storage textures defined in the shader.",
|
|
"start_line": 1648,
|
|
"end_line": 1648
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_storage_buffers",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of storage buffers defined in the shader.",
|
|
"start_line": 1649,
|
|
"end_line": 1649
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_uniform_buffers",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of uniform buffers defined in the shader.",
|
|
"start_line": 1650,
|
|
"end_line": 1650
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "props",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A properties ID for extensions. Should be 0 if no extensions are needed.",
|
|
"start_line": 1652,
|
|
"end_line": 1652
|
|
}
|
|
}
|
|
},
|
|
"169": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUShaderCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUShaderCreateInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying code and metadata for creating a shader object.",
|
|
"start_line": 1640,
|
|
"end_line": 1653
|
|
},
|
|
"170": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUTextureCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a texture.",
|
|
"start_line": 1670,
|
|
"end_line": 1682,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "type",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUTextureType",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The base dimensionality of the texture.",
|
|
"start_line": 1672,
|
|
"end_line": 1672
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "format",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUTextureFormat",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The pixel format of the texture.",
|
|
"start_line": 1673,
|
|
"end_line": 1673
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "usage",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUTextureUsageFlags",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "How the texture is intended to be used by the client.",
|
|
"start_line": 1674,
|
|
"end_line": 1674
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "width",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The width of the texture.",
|
|
"start_line": 1675,
|
|
"end_line": 1675
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "height",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The height of the texture.",
|
|
"start_line": 1676,
|
|
"end_line": 1676
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "layer_count_or_depth",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures.",
|
|
"start_line": 1677,
|
|
"end_line": 1677
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_levels",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of mip levels in the texture.",
|
|
"start_line": 1678,
|
|
"end_line": 1678
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "sample_count",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUSampleCount",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of samples per texel. Only applies if the texture is used as a render target.",
|
|
"start_line": 1679,
|
|
"end_line": 1679
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "props",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A properties ID for extensions. Should be 0 if no extensions are needed.",
|
|
"start_line": 1681,
|
|
"end_line": 1681
|
|
}
|
|
}
|
|
},
|
|
"171": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUTextureCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUTextureCreateInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a texture.",
|
|
"start_line": 1670,
|
|
"end_line": 1682
|
|
},
|
|
"172": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUBufferCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a buffer.",
|
|
"start_line": 1695,
|
|
"end_line": 1701,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "usage",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBufferUsageFlags",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "How the buffer is intended to be used by the client.",
|
|
"start_line": 1697,
|
|
"end_line": 1697
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "size",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The size in bytes of the buffer.",
|
|
"start_line": 1698,
|
|
"end_line": 1698
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "props",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A properties ID for extensions. Should be 0 if no extensions are needed.",
|
|
"start_line": 1700,
|
|
"end_line": 1700
|
|
}
|
|
}
|
|
},
|
|
"173": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUBufferCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUBufferCreateInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a buffer.",
|
|
"start_line": 1695,
|
|
"end_line": 1701
|
|
},
|
|
"174": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUTransferBufferCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a transfer buffer.",
|
|
"start_line": 1710,
|
|
"end_line": 1716,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "usage",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUTransferBufferUsage",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "How the transfer buffer is intended to be used by the client.",
|
|
"start_line": 1712,
|
|
"end_line": 1712
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "size",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The size in bytes of the transfer buffer.",
|
|
"start_line": 1713,
|
|
"end_line": 1713
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "props",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A properties ID for extensions. Should be 0 if no extensions are needed.",
|
|
"start_line": 1715,
|
|
"end_line": 1715
|
|
}
|
|
}
|
|
},
|
|
"175": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUTransferBufferCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUTransferBufferCreateInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a transfer buffer.",
|
|
"start_line": 1710,
|
|
"end_line": 1716
|
|
},
|
|
"176": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPURasterizerState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of the graphics pipeline rasterizer state.",
|
|
"start_line": 1736,
|
|
"end_line": 1748,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "fill_mode",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUFillMode",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Whether polygons will be filled in or drawn as lines.",
|
|
"start_line": 1738,
|
|
"end_line": 1738
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "cull_mode",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUCullMode",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The facing direction in which triangles will be culled.",
|
|
"start_line": 1739,
|
|
"end_line": 1739
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "front_face",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUFrontFace",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The vertex winding that will cause a triangle to be determined as front-facing.",
|
|
"start_line": 1740,
|
|
"end_line": 1740
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "depth_bias_constant_factor",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A scalar factor controlling the depth value added to each fragment.",
|
|
"start_line": 1741,
|
|
"end_line": 1741
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "depth_bias_clamp",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The maximum depth bias of a fragment.",
|
|
"start_line": 1742,
|
|
"end_line": 1742
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "depth_bias_slope_factor",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A scalar factor applied to a fragment's slope in depth calculations.",
|
|
"start_line": 1743,
|
|
"end_line": 1743
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_depth_bias",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true to bias fragment depth values.",
|
|
"start_line": 1744,
|
|
"end_line": 1744
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_depth_clip",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true to enable depth clip, false to enable depth clamp.",
|
|
"start_line": 1745,
|
|
"end_line": 1745
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1746,
|
|
"end_line": 1746
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1747,
|
|
"end_line": 1747
|
|
}
|
|
}
|
|
},
|
|
"177": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPURasterizerState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPURasterizerState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of the graphics pipeline rasterizer state.",
|
|
"start_line": 1736,
|
|
"end_line": 1748
|
|
},
|
|
"178": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUMultisampleState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of the graphics pipeline multisample state.",
|
|
"start_line": 1758,
|
|
"end_line": 1766,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "sample_count",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUSampleCount",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of samples to be used in rasterization.",
|
|
"start_line": 1760,
|
|
"end_line": 1760
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "sample_mask",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Reserved for future use. Must be set to 0.",
|
|
"start_line": 1761,
|
|
"end_line": 1761
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_mask",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Reserved for future use. Must be set to false.",
|
|
"start_line": 1762,
|
|
"end_line": 1762
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1763,
|
|
"end_line": 1763
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1764,
|
|
"end_line": 1764
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding3",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1765,
|
|
"end_line": 1765
|
|
}
|
|
}
|
|
},
|
|
"179": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUMultisampleState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUMultisampleState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of the graphics pipeline multisample state.",
|
|
"start_line": 1758,
|
|
"end_line": 1766
|
|
},
|
|
"180": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUDepthStencilState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of the graphics pipeline depth stencil state.",
|
|
"start_line": 1776,
|
|
"end_line": 1789,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "compare_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUCompareOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The comparison operator used for depth testing.",
|
|
"start_line": 1778,
|
|
"end_line": 1778
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "back_stencil_state",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUStencilOpState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The stencil op state for back-facing triangles.",
|
|
"start_line": 1779,
|
|
"end_line": 1779
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "front_stencil_state",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUStencilOpState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The stencil op state for front-facing triangles.",
|
|
"start_line": 1780,
|
|
"end_line": 1780
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "compare_mask",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Selects the bits of the stencil values participating in the stencil test.",
|
|
"start_line": 1781,
|
|
"end_line": 1781
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "write_mask",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Selects the bits of the stencil values updated by the stencil test.",
|
|
"start_line": 1782,
|
|
"end_line": 1782
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_depth_test",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true enables the depth test.",
|
|
"start_line": 1783,
|
|
"end_line": 1783
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_depth_write",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true enables depth writes. Depth writes are always disabled when enable_depth_test is false.",
|
|
"start_line": 1784,
|
|
"end_line": 1784
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "enable_stencil_test",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true enables the stencil test.",
|
|
"start_line": 1785,
|
|
"end_line": 1785
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1786,
|
|
"end_line": 1786
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1787,
|
|
"end_line": 1787
|
|
},
|
|
"10": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding3",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1788,
|
|
"end_line": 1788
|
|
}
|
|
}
|
|
},
|
|
"181": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUDepthStencilState",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUDepthStencilState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of the graphics pipeline depth stencil state.",
|
|
"start_line": 1776,
|
|
"end_line": 1789
|
|
},
|
|
"182": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUColorTargetDescription",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of color targets used in a graphics pipeline.",
|
|
"start_line": 1799,
|
|
"end_line": 1803,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "format",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUTextureFormat",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The pixel format of the texture to be used as a color target.",
|
|
"start_line": 1801,
|
|
"end_line": 1801
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "blend_state",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUColorTargetBlendState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The blend state to be used for the color target.",
|
|
"start_line": 1802,
|
|
"end_line": 1802
|
|
}
|
|
}
|
|
},
|
|
"183": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUColorTargetDescription",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUColorTargetDescription",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of color targets used in a graphics pipeline.",
|
|
"start_line": 1799,
|
|
"end_line": 1803
|
|
},
|
|
"184": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUGraphicsPipelineTargetInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the descriptions of render targets used in a graphics pipeline.",
|
|
"start_line": 1815,
|
|
"end_line": 1824,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "color_target_descriptions",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A pointer to an array of color target descriptions.",
|
|
"start_line": 1817,
|
|
"end_line": 1817
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_color_targets",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of color target descriptions in the above array.",
|
|
"start_line": 1818,
|
|
"end_line": 1818
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "depth_stencil_format",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUTextureFormat",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false.",
|
|
"start_line": 1819,
|
|
"end_line": 1819
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "has_depth_stencil_target",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true specifies that the pipeline uses a depth-stencil target.",
|
|
"start_line": 1820,
|
|
"end_line": 1820
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1821,
|
|
"end_line": 1821
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1822,
|
|
"end_line": 1822
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding3",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1823,
|
|
"end_line": 1823
|
|
}
|
|
}
|
|
},
|
|
"185": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUGraphicsPipelineTargetInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUGraphicsPipelineTargetInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the descriptions of render targets used in a graphics pipeline.",
|
|
"start_line": 1815,
|
|
"end_line": 1824
|
|
},
|
|
"186": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUGraphicsPipelineCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a graphics pipeline state.",
|
|
"start_line": 1840,
|
|
"end_line": 1852,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "vertex_shader",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The vertex shader used by the graphics pipeline.",
|
|
"start_line": 1842,
|
|
"end_line": 1842
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "fragment_shader",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The fragment shader used by the graphics pipeline.",
|
|
"start_line": 1843,
|
|
"end_line": 1843
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "vertex_input_state",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUVertexInputState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The vertex layout of the graphics pipeline.",
|
|
"start_line": 1844,
|
|
"end_line": 1844
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "primitive_type",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUPrimitiveType",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The primitive topology of the graphics pipeline.",
|
|
"start_line": 1845,
|
|
"end_line": 1845
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "rasterizer_state",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPURasterizerState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The rasterizer state of the graphics pipeline.",
|
|
"start_line": 1846,
|
|
"end_line": 1846
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "multisample_state",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUMultisampleState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The multisample state of the graphics pipeline.",
|
|
"start_line": 1847,
|
|
"end_line": 1847
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "depth_stencil_state",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUDepthStencilState",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The depth-stencil state of the graphics pipeline.",
|
|
"start_line": 1848,
|
|
"end_line": 1848
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "target_info",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUGraphicsPipelineTargetInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Formats and blend modes for the render targets of the graphics pipeline.",
|
|
"start_line": 1849,
|
|
"end_line": 1849
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "props",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A properties ID for extensions. Should be 0 if no extensions are needed.",
|
|
"start_line": 1851,
|
|
"end_line": 1851
|
|
}
|
|
}
|
|
},
|
|
"187": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUGraphicsPipelineCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUGraphicsPipelineCreateInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a graphics pipeline state.",
|
|
"start_line": 1840,
|
|
"end_line": 1852
|
|
},
|
|
"188": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUComputePipelineCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a compute pipeline state.",
|
|
"start_line": 1862,
|
|
"end_line": 1879,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "code_size",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "size_t",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The size in bytes of the compute shader code pointed to.",
|
|
"start_line": 1864,
|
|
"end_line": 1864
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "code",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A pointer to compute shader code.",
|
|
"start_line": 1865,
|
|
"end_line": 1865
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "entrypoint",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader.",
|
|
"start_line": 1866,
|
|
"end_line": 1866
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "format",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUShaderFormat",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The format of the compute shader code.",
|
|
"start_line": 1867,
|
|
"end_line": 1867
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_samplers",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of samplers defined in the shader.",
|
|
"start_line": 1868,
|
|
"end_line": 1868
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_readonly_storage_textures",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of readonly storage textures defined in the shader.",
|
|
"start_line": 1869,
|
|
"end_line": 1869
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_readonly_storage_buffers",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of readonly storage buffers defined in the shader.",
|
|
"start_line": 1870,
|
|
"end_line": 1870
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_readwrite_storage_textures",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of read-write storage textures defined in the shader.",
|
|
"start_line": 1871,
|
|
"end_line": 1871
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_readwrite_storage_buffers",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of read-write storage buffers defined in the shader.",
|
|
"start_line": 1872,
|
|
"end_line": 1872
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "num_uniform_buffers",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of uniform buffers defined in the shader.",
|
|
"start_line": 1873,
|
|
"end_line": 1873
|
|
},
|
|
"10": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "threadcount_x",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of threads in the X dimension. This should match the value in the shader.",
|
|
"start_line": 1874,
|
|
"end_line": 1874
|
|
},
|
|
"11": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "threadcount_y",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of threads in the Y dimension. This should match the value in the shader.",
|
|
"start_line": 1875,
|
|
"end_line": 1875
|
|
},
|
|
"12": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "threadcount_z",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The number of threads in the Z dimension. This should match the value in the shader.",
|
|
"start_line": 1876,
|
|
"end_line": 1876
|
|
},
|
|
"13": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "props",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A properties ID for extensions. Should be 0 if no extensions are needed.",
|
|
"start_line": 1878,
|
|
"end_line": 1878
|
|
}
|
|
}
|
|
},
|
|
"189": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUComputePipelineCreateInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUComputePipelineCreateInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a compute pipeline state.",
|
|
"start_line": 1862,
|
|
"end_line": 1879
|
|
},
|
|
"190": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUColorTargetInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a color target used by a render pass.",
|
|
"start_line": 1916,
|
|
"end_line": 1931,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "texture",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The texture that will be used as a color target by a render pass.",
|
|
"start_line": 1918,
|
|
"end_line": 1918
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "mip_level",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The mip level to use as a color target.",
|
|
"start_line": 1919,
|
|
"end_line": 1919
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "layer_or_depth_plane",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The layer index or depth plane to use as a color target. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures.",
|
|
"start_line": 1920,
|
|
"end_line": 1920
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "clear_color",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The color to clear the color target to at the start of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used.",
|
|
"start_line": 1921,
|
|
"end_line": 1921
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "load_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPULoadOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "What is done with the contents of the color target at the beginning of the render pass.",
|
|
"start_line": 1922,
|
|
"end_line": 1922
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "store_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUStoreOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "What is done with the results of the render pass.",
|
|
"start_line": 1923,
|
|
"end_line": 1923
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "resolve_texture",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The texture that will receive the results of a multisample resolve operation. Ignored if a RESOLVE* store_op is not used.",
|
|
"start_line": 1924,
|
|
"end_line": 1924
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "resolve_mip_level",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The mip level of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used.",
|
|
"start_line": 1925,
|
|
"end_line": 1925
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "resolve_layer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The layer index of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used.",
|
|
"start_line": 1926,
|
|
"end_line": 1926
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "cycle",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true cycles the texture if the texture is bound and load_op is not LOAD",
|
|
"start_line": 1927,
|
|
"end_line": 1927
|
|
},
|
|
"10": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "cycle_resolve_texture",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true cycles the resolve texture if the resolve texture is bound. Ignored if a RESOLVE* store_op is not used.",
|
|
"start_line": 1928,
|
|
"end_line": 1928
|
|
},
|
|
"11": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1929,
|
|
"end_line": 1929
|
|
},
|
|
"12": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1930,
|
|
"end_line": 1930
|
|
}
|
|
}
|
|
},
|
|
"191": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUColorTargetInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUColorTargetInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a color target used by a render pass.",
|
|
"start_line": 1916,
|
|
"end_line": 1931
|
|
},
|
|
"192": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUDepthStencilTargetInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a depth-stencil target used by a render pass.",
|
|
"start_line": 1977,
|
|
"end_line": 1989,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "texture",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The texture that will be used as the depth stencil target by the render pass.",
|
|
"start_line": 1979,
|
|
"end_line": 1979
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "clear_depth",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Float",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The value to clear the depth component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used.",
|
|
"start_line": 1980,
|
|
"end_line": 1980
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "load_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPULoadOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "What is done with the depth contents at the beginning of the render pass.",
|
|
"start_line": 1981,
|
|
"end_line": 1981
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "store_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUStoreOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "What is done with the depth results of the render pass.",
|
|
"start_line": 1982,
|
|
"end_line": 1982
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "stencil_load_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPULoadOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "What is done with the stencil contents at the beginning of the render pass.",
|
|
"start_line": 1983,
|
|
"end_line": 1983
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "stencil_store_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUStoreOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "What is done with the stencil results of the render pass.",
|
|
"start_line": 1984,
|
|
"end_line": 1984
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "cycle",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true cycles the texture if the texture is bound and any load ops are not LOAD",
|
|
"start_line": 1985,
|
|
"end_line": 1985
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "clear_stencil",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used.",
|
|
"start_line": 1986,
|
|
"end_line": 1986
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1987,
|
|
"end_line": 1987
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 1988,
|
|
"end_line": 1988
|
|
}
|
|
}
|
|
},
|
|
"193": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUDepthStencilTargetInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUDepthStencilTargetInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying the parameters of a depth-stencil target used by a render pass.",
|
|
"start_line": 1977,
|
|
"end_line": 1989
|
|
},
|
|
"194": {
|
|
"kind": "STRUCT_DECL",
|
|
"spelling": "SDL_GPUBlitInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Record",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure containing parameters for a blit command.",
|
|
"start_line": 1998,
|
|
"end_line": 2009,
|
|
"members": {
|
|
"0": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "source",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBlitRegion",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The source region for the blit.",
|
|
"start_line": 1999,
|
|
"end_line": 1999
|
|
},
|
|
"1": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "destination",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUBlitRegion",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The destination region for the blit.",
|
|
"start_line": 2000,
|
|
"end_line": 2000
|
|
},
|
|
"2": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "load_op",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPULoadOp",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "What is done with the contents of the destination before the blit.",
|
|
"start_line": 2001,
|
|
"end_line": 2001
|
|
},
|
|
"3": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "clear_color",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR.",
|
|
"start_line": 2002,
|
|
"end_line": 2002
|
|
},
|
|
"4": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "flip_mode",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The flip mode for the source region.",
|
|
"start_line": 2003,
|
|
"end_line": 2003
|
|
},
|
|
"5": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "filter",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "SDL_GPUFilter",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "The filter mode used when blitting.",
|
|
"start_line": 2004,
|
|
"end_line": 2004
|
|
},
|
|
"6": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "cycle",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "true cycles the destination texture if it is already bound.",
|
|
"start_line": 2005,
|
|
"end_line": 2005
|
|
},
|
|
"7": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding1",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 2006,
|
|
"end_line": 2006
|
|
},
|
|
"8": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding2",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 2007,
|
|
"end_line": 2007
|
|
},
|
|
"9": {
|
|
"kind": "FIELD_DECL",
|
|
"spelling": "padding3",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": null,
|
|
"start_line": 2008,
|
|
"end_line": 2008
|
|
}
|
|
}
|
|
},
|
|
"195": {
|
|
"kind": "TYPEDEF_DECL",
|
|
"spelling": "SDL_GPUBlitInfo",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUBlitInfo",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "A structure containing parameters for a blit command.",
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},
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"196": {
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Record",
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"result_type": "Invalid",
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"brief_comment": "A structure specifying parameters in a buffer binding call.",
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"0": {
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"type": "Pointer",
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"result_type": "Invalid",
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|
"brief_comment": "The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer.",
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"type": "Int",
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"result_type": "Invalid",
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|
"brief_comment": "The starting byte of the data to bind in the buffer.",
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|
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"end_line": 2024
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}
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|
}
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},
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"197": {
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"kind": "TYPEDEF_DECL",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "struct SDL_GPUBufferBinding",
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"result_type": "Invalid",
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"brief_comment": "A structure specifying parameters in a buffer binding call.",
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},
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Record",
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"result_type": "Invalid",
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"brief_comment": "A structure specifying parameters in a sampler binding call.",
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|
"start_line": 2035,
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"0": {
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Pointer",
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"result_type": "Invalid",
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|
"brief_comment": "The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.",
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|
"start_line": 2037,
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"end_line": 2037
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},
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"1": {
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"type": "Pointer",
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"result_type": "Invalid",
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"brief_comment": "The sampler to bind.",
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|
"start_line": 2038,
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"end_line": 2038
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}
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}
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},
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"type": "struct SDL_GPUTextureSamplerBinding",
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"result_type": "Invalid",
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"brief_comment": "A structure specifying parameters in a sampler binding call.",
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"start_line": 2035,
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},
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"type": "Record",
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"brief_comment": "A structure specifying parameters related to binding buffers in a compute pass.",
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"start_line": 2049,
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"type": "Pointer",
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"result_type": "Invalid",
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|
"brief_comment": "The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE.",
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|
"start_line": 2051,
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"type": "Int",
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"result_type": "Invalid",
|
|
"brief_comment": "true cycles the buffer if it is already bound.",
|
|
"start_line": 2052,
|
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"end_line": 2052
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},
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"brief_comment": null,
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},
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"brief_comment": null,
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},
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Int",
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"result_type": "Invalid",
|
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"brief_comment": null,
|
|
"start_line": 2055,
|
|
"end_line": 2055
|
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}
|
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}
|
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},
|
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"201": {
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"kind": "TYPEDEF_DECL",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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|
"type": "struct SDL_GPUStorageBufferReadWriteBinding",
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"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying parameters related to binding buffers in a compute pass.",
|
|
"start_line": 2049,
|
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"end_line": 2056
|
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},
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"202": {
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"kind": "STRUCT_DECL",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Record",
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|
"result_type": "Invalid",
|
|
"brief_comment": "A structure specifying parameters related to binding textures in a compute pass.",
|
|
"start_line": 2066,
|
|
"end_line": 2075,
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"0": {
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Pointer",
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|
"result_type": "Invalid",
|
|
"brief_comment": "The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE.",
|
|
"start_line": 2068,
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},
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"1": {
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"spelling": "mip_level",
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
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"type": "Int",
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"result_type": "Invalid",
|
|
"brief_comment": "The mip level index to bind.",
|
|
"start_line": 2069,
|
|
"end_line": 2069
|
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},
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"2": {
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"type": "Int",
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"result_type": "Invalid",
|
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"brief_comment": "The layer index to bind.",
|
|
"start_line": 2070,
|
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|
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},
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"type": "Int",
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"result_type": "Invalid",
|
|
"brief_comment": "true cycles the texture if it is already bound.",
|
|
"start_line": 2071,
|
|
"end_line": 2071
|
|
},
|
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"4": {
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|
|
"brief_comment": null,
|
|
"start_line": 2072,
|
|
"end_line": 2072
|
|
},
|
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"5": {
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|
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|
|
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|
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|
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},
|
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|
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"brief_comment": null,
|
|
"start_line": 2074,
|
|
"end_line": 2074
|
|
}
|
|
}
|
|
},
|
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|
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|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "struct SDL_GPUStorageTextureReadWriteBinding",
|
|
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|
|
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|
|
"start_line": 2066,
|
|
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|
|
},
|
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|
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|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
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"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Checks for GPU runtime support.",
|
|
"start_line": 2094,
|
|
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|
|
"value": "bool"
|
|
},
|
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|
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"spelling": "bool",
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Checks for GPU runtime support.",
|
|
"start_line": 2108,
|
|
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|
|
"value": "bool"
|
|
},
|
|
"206": {
|
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|
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"spelling": "SDL_GPUDevice",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a GPU context.",
|
|
"start_line": 2129,
|
|
"end_line": 2129,
|
|
"value": "SDL_GPUDevice"
|
|
},
|
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"207": {
|
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|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a GPU context.",
|
|
"start_line": 2177,
|
|
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|
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"value": "SDL_GPUDevice"
|
|
},
|
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"spelling": "SDLCALL",
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
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"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Destroys a GPU context previously returned by SDL_CreateGPUDevice.",
|
|
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|
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|
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"value": "SDLCALL"
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"spelling": "SDLCALL",
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Get the number of GPU drivers compiled into SDL.",
|
|
"start_line": 2211,
|
|
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|
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"value": "SDLCALL"
|
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|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Get the name of a built in GPU driver.",
|
|
"start_line": 2230,
|
|
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|
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"value": "SDLCALL"
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
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"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Returns the name of the backend used to create this GPU context.",
|
|
"start_line": 2240,
|
|
"end_line": 2240,
|
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"value": "SDLCALL"
|
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},
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"212": {
|
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"spelling": "SDL_GPUShaderFormat",
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Returns the supported shader formats for this GPU context.",
|
|
"start_line": 2251,
|
|
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|
|
"value": "SDL_GPUShaderFormat"
|
|
},
|
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"213": {
|
|
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"spelling": "SDL_GPUComputePipeline",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a pipeline object to be used in a compute workflow.",
|
|
"start_line": 2300,
|
|
"end_line": 2300,
|
|
"value": "SDL_GPUComputePipeline"
|
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},
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"214": {
|
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|
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"spelling": "SDL_GPUGraphicsPipeline",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a pipeline object to be used in a graphics workflow.",
|
|
"start_line": 2327,
|
|
"end_line": 2327,
|
|
"value": "SDL_GPUGraphicsPipeline"
|
|
},
|
|
"215": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDL_GPUSampler",
|
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"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a sampler object to be used when binding textures in a graphics workflow.",
|
|
"start_line": 2354,
|
|
"end_line": 2354,
|
|
"value": "SDL_GPUSampler"
|
|
},
|
|
"216": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUShader",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a shader to be used when creating a graphics pipeline.",
|
|
"start_line": 2433,
|
|
"end_line": 2433,
|
|
"value": "SDL_GPUShader"
|
|
},
|
|
"217": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUTexture",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a texture object to be used in graphics or compute workflows.",
|
|
"start_line": 2494,
|
|
"end_line": 2494,
|
|
"value": "SDL_GPUTexture"
|
|
},
|
|
"218": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUBuffer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a buffer object to be used in graphics or compute workflows.",
|
|
"start_line": 2550,
|
|
"end_line": 2550,
|
|
"value": "SDL_GPUBuffer"
|
|
},
|
|
"219": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUTransferBuffer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Creates a transfer buffer to be used when uploading to or downloading from graphics resources.",
|
|
"start_line": 2583,
|
|
"end_line": 2583,
|
|
"value": "SDL_GPUTransferBuffer"
|
|
},
|
|
"220": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Sets an arbitrary string constant to label a buffer.",
|
|
"start_line": 2608,
|
|
"end_line": 2608,
|
|
"value": "SDLCALL"
|
|
},
|
|
"221": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Sets an arbitrary string constant to label a texture.",
|
|
"start_line": 2631,
|
|
"end_line": 2631,
|
|
"value": "SDLCALL"
|
|
},
|
|
"222": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Inserts an arbitrary string label into the command buffer callstream.",
|
|
"start_line": 2646,
|
|
"end_line": 2646,
|
|
"value": "SDLCALL"
|
|
},
|
|
"223": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Begins a debug group with an arbitary name.",
|
|
"start_line": 2671,
|
|
"end_line": 2671,
|
|
"value": "SDLCALL"
|
|
},
|
|
"224": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Ends the most-recently pushed debug group.",
|
|
"start_line": 2684,
|
|
"end_line": 2684,
|
|
"value": "SDLCALL"
|
|
},
|
|
"225": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Frees the given texture as soon as it is safe to do so.",
|
|
"start_line": 2699,
|
|
"end_line": 2699,
|
|
"value": "SDLCALL"
|
|
},
|
|
"226": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Frees the given sampler as soon as it is safe to do so.",
|
|
"start_line": 2713,
|
|
"end_line": 2713,
|
|
"value": "SDLCALL"
|
|
},
|
|
"227": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Frees the given buffer as soon as it is safe to do so.",
|
|
"start_line": 2727,
|
|
"end_line": 2727,
|
|
"value": "SDLCALL"
|
|
},
|
|
"228": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Frees the given transfer buffer as soon as it is safe to do so.",
|
|
"start_line": 2741,
|
|
"end_line": 2741,
|
|
"value": "SDLCALL"
|
|
},
|
|
"229": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Frees the given compute pipeline as soon as it is safe to do so.",
|
|
"start_line": 2755,
|
|
"end_line": 2755,
|
|
"value": "SDLCALL"
|
|
},
|
|
"230": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Frees the given shader as soon as it is safe to do so.",
|
|
"start_line": 2769,
|
|
"end_line": 2769,
|
|
"value": "SDLCALL"
|
|
},
|
|
"231": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Frees the given graphics pipeline as soon as it is safe to do so.",
|
|
"start_line": 2783,
|
|
"end_line": 2783,
|
|
"value": "SDLCALL"
|
|
},
|
|
"232": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUCommandBuffer",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Acquire a command buffer.",
|
|
"start_line": 2811,
|
|
"end_line": 2811,
|
|
"value": "SDL_GPUCommandBuffer"
|
|
},
|
|
"233": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Pushes data to a vertex uniform slot on the command buffer.",
|
|
"start_line": 2832,
|
|
"end_line": 2832,
|
|
"value": "SDLCALL"
|
|
},
|
|
"234": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Pushes data to a fragment uniform slot on the command buffer.",
|
|
"start_line": 2854,
|
|
"end_line": 2854,
|
|
"value": "SDLCALL"
|
|
},
|
|
"235": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Pushes data to a uniform slot on the command buffer.",
|
|
"start_line": 2876,
|
|
"end_line": 2876,
|
|
"value": "SDLCALL"
|
|
},
|
|
"236": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPURenderPass",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Begins a render pass on a command buffer.",
|
|
"start_line": 2909,
|
|
"end_line": 2909,
|
|
"value": "SDL_GPURenderPass"
|
|
},
|
|
"237": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds a graphics pipeline on a render pass to be used in rendering.",
|
|
"start_line": 2925,
|
|
"end_line": 2925,
|
|
"value": "SDLCALL"
|
|
},
|
|
"238": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Sets the current viewport state on a command buffer.",
|
|
"start_line": 2937,
|
|
"end_line": 2937,
|
|
"value": "SDLCALL"
|
|
},
|
|
"239": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Sets the current scissor state on a command buffer.",
|
|
"start_line": 2949,
|
|
"end_line": 2949,
|
|
"value": "SDLCALL"
|
|
},
|
|
"240": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Sets the current blend constants on a command buffer.",
|
|
"start_line": 2964,
|
|
"end_line": 2964,
|
|
"value": "SDLCALL"
|
|
},
|
|
"241": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Sets the current stencil reference value on a command buffer.",
|
|
"start_line": 2976,
|
|
"end_line": 2976,
|
|
"value": "SDLCALL"
|
|
},
|
|
"242": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds vertex buffers on a command buffer for use with subsequent draw calls.",
|
|
"start_line": 2992,
|
|
"end_line": 2992,
|
|
"value": "SDLCALL"
|
|
},
|
|
"243": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds an index buffer on a command buffer for use with subsequent draw calls.",
|
|
"start_line": 3009,
|
|
"end_line": 3009,
|
|
"value": "SDLCALL"
|
|
},
|
|
"244": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds texture-sampler pairs for use on the vertex shader.",
|
|
"start_line": 3033,
|
|
"end_line": 3033,
|
|
"value": "SDLCALL"
|
|
},
|
|
"245": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds storage textures for use on the vertex shader.",
|
|
"start_line": 3057,
|
|
"end_line": 3057,
|
|
"value": "SDLCALL"
|
|
},
|
|
"246": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds storage buffers for use on the vertex shader.",
|
|
"start_line": 3081,
|
|
"end_line": 3081,
|
|
"value": "SDLCALL"
|
|
},
|
|
"247": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds texture-sampler pairs for use on the fragment shader.",
|
|
"start_line": 3106,
|
|
"end_line": 3106,
|
|
"value": "SDLCALL"
|
|
},
|
|
"248": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds storage textures for use on the fragment shader.",
|
|
"start_line": 3130,
|
|
"end_line": 3130,
|
|
"value": "SDLCALL"
|
|
},
|
|
"249": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds storage buffers for use on the fragment shader.",
|
|
"start_line": 3154,
|
|
"end_line": 3154,
|
|
"value": "SDLCALL"
|
|
},
|
|
"250": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Draws data using bound graphics state with an index buffer and instancing enabled.",
|
|
"start_line": 3185,
|
|
"end_line": 3185,
|
|
"value": "SDLCALL"
|
|
},
|
|
"251": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Draws data using bound graphics state.",
|
|
"start_line": 3213,
|
|
"end_line": 3213,
|
|
"value": "SDLCALL"
|
|
},
|
|
"252": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Draws data using bound graphics state and with draw parameters set from a buffer.",
|
|
"start_line": 3236,
|
|
"end_line": 3236,
|
|
"value": "SDLCALL"
|
|
},
|
|
"253": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.",
|
|
"start_line": 3258,
|
|
"end_line": 3258,
|
|
"value": "SDLCALL"
|
|
},
|
|
"254": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Ends the given render pass.",
|
|
"start_line": 3274,
|
|
"end_line": 3274,
|
|
"value": "SDLCALL"
|
|
},
|
|
"255": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUComputePass",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Begins a compute pass on a command buffer.",
|
|
"start_line": 3316,
|
|
"end_line": 3316,
|
|
"value": "SDL_GPUComputePass"
|
|
},
|
|
"256": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds a compute pipeline on a command buffer for use in compute dispatch.",
|
|
"start_line": 3331,
|
|
"end_line": 3331,
|
|
"value": "SDLCALL"
|
|
},
|
|
"257": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds texture-sampler pairs for use on the compute shader.",
|
|
"start_line": 3354,
|
|
"end_line": 3354,
|
|
"value": "SDLCALL"
|
|
},
|
|
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|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds storage textures as readonly for use on the compute pipeline.",
|
|
"start_line": 3378,
|
|
"end_line": 3378,
|
|
"value": "SDLCALL"
|
|
},
|
|
"259": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Binds storage buffers as readonly for use on the compute pipeline.",
|
|
"start_line": 3402,
|
|
"end_line": 3402,
|
|
"value": "SDLCALL"
|
|
},
|
|
"260": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Dispatches compute work.",
|
|
"start_line": 3428,
|
|
"end_line": 3428,
|
|
"value": "SDLCALL"
|
|
},
|
|
"261": {
|
|
"kind": "VAR_DECL",
|
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Dispatches compute work with parameters set from a buffer.",
|
|
"start_line": 3452,
|
|
"end_line": 3452,
|
|
"value": "SDLCALL"
|
|
},
|
|
"262": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Ends the current compute pass.",
|
|
"start_line": 3467,
|
|
"end_line": 3467,
|
|
"value": "SDLCALL"
|
|
},
|
|
"263": {
|
|
"kind": "VAR_DECL",
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"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Pointer",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Maps a transfer buffer into application address space.",
|
|
"start_line": 3487,
|
|
"end_line": 3487,
|
|
"value": "SDLCALL"
|
|
},
|
|
"264": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Unmaps a previously mapped transfer buffer.",
|
|
"start_line": 3500,
|
|
"end_line": 3500,
|
|
"value": "SDLCALL"
|
|
},
|
|
"265": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUCopyPass",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Begins a copy pass on a command buffer.",
|
|
"start_line": 3518,
|
|
"end_line": 3518,
|
|
"value": "SDL_GPUCopyPass"
|
|
},
|
|
"266": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Uploads data from a transfer buffer to a texture.",
|
|
"start_line": 3538,
|
|
"end_line": 3538,
|
|
"value": "SDLCALL"
|
|
},
|
|
"267": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Uploads data from a transfer buffer to a buffer.",
|
|
"start_line": 3558,
|
|
"end_line": 3558,
|
|
"value": "SDLCALL"
|
|
},
|
|
"268": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Performs a texture-to-texture copy.",
|
|
"start_line": 3581,
|
|
"end_line": 3581,
|
|
"value": "SDLCALL"
|
|
},
|
|
"269": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Performs a buffer-to-buffer copy.",
|
|
"start_line": 3605,
|
|
"end_line": 3605,
|
|
"value": "SDLCALL"
|
|
},
|
|
"270": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Copies data from a texture to a transfer buffer on the GPU timeline.",
|
|
"start_line": 3625,
|
|
"end_line": 3625,
|
|
"value": "SDLCALL"
|
|
},
|
|
"271": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Copies data from a buffer to a transfer buffer on the GPU timeline.",
|
|
"start_line": 3642,
|
|
"end_line": 3642,
|
|
"value": "SDLCALL"
|
|
},
|
|
"272": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Ends the current copy pass.",
|
|
"start_line": 3654,
|
|
"end_line": 3654,
|
|
"value": "SDLCALL"
|
|
},
|
|
"273": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Generates mipmaps for the given texture.",
|
|
"start_line": 3667,
|
|
"end_line": 3667,
|
|
"value": "SDLCALL"
|
|
},
|
|
"274": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Blits from a source texture region to a destination texture region.",
|
|
"start_line": 3681,
|
|
"end_line": 3681,
|
|
"value": "SDLCALL"
|
|
},
|
|
"275": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Determines whether a swapchain composition is supported by the window.",
|
|
"start_line": 3701,
|
|
"end_line": 3701,
|
|
"value": "bool"
|
|
},
|
|
"276": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Determines whether a presentation mode is supported by the window.",
|
|
"start_line": 3720,
|
|
"end_line": 3720,
|
|
"value": "bool"
|
|
},
|
|
"277": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Claims a window, creating a swapchain structure for it.",
|
|
"start_line": 3752,
|
|
"end_line": 3752,
|
|
"value": "bool"
|
|
},
|
|
"278": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Unclaims a window, destroying its swapchain structure.",
|
|
"start_line": 3766,
|
|
"end_line": 3766,
|
|
"value": "SDLCALL"
|
|
},
|
|
"279": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Changes the swapchain parameters for the given claimed window.",
|
|
"start_line": 3793,
|
|
"end_line": 3793,
|
|
"value": "bool"
|
|
},
|
|
"280": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Configures the maximum allowed number of frames in flight.",
|
|
"start_line": 3824,
|
|
"end_line": 3824,
|
|
"value": "bool"
|
|
},
|
|
"281": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUTextureFormat",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Obtains the texture format of the swapchain for the given window.",
|
|
"start_line": 3839,
|
|
"end_line": 3839,
|
|
"value": "SDL_GPUTextureFormat"
|
|
},
|
|
"282": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Acquire a texture to use in presentation.",
|
|
"start_line": 3889,
|
|
"end_line": 3889,
|
|
"value": "bool"
|
|
},
|
|
"283": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Blocks the thread until a swapchain texture is available to be acquired.",
|
|
"start_line": 3913,
|
|
"end_line": 3913,
|
|
"value": "bool"
|
|
},
|
|
"284": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Blocks the thread until a swapchain texture is available to be acquired, and then acquires it.",
|
|
"start_line": 3959,
|
|
"end_line": 3959,
|
|
"value": "bool"
|
|
},
|
|
"285": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Submits a command buffer so its commands can be processed on the GPU.",
|
|
"start_line": 3987,
|
|
"end_line": 3987,
|
|
"value": "bool"
|
|
},
|
|
"286": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDL_GPUFence",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Submits a command buffer so its commands can be processed on the GPU, and acquires a fence associated with the command buffer.",
|
|
"start_line": 4014,
|
|
"end_line": 4014,
|
|
"value": "SDL_GPUFence"
|
|
},
|
|
"287": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Cancels a command buffer.",
|
|
"start_line": 4039,
|
|
"end_line": 4039,
|
|
"value": "bool"
|
|
},
|
|
"288": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Blocks the thread until the GPU is completely idle.",
|
|
"start_line": 4053,
|
|
"end_line": 4053,
|
|
"value": "bool"
|
|
},
|
|
"289": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Blocks the thread until the given fences are signaled.",
|
|
"start_line": 4072,
|
|
"end_line": 4072,
|
|
"value": "bool"
|
|
},
|
|
"290": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Checks the status of a fence.",
|
|
"start_line": 4089,
|
|
"end_line": 4089,
|
|
"value": "bool"
|
|
},
|
|
"291": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "SDLCALL",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Releases a fence obtained from SDL_SubmitGPUCommandBufferAndAcquireFence.",
|
|
"start_line": 4105,
|
|
"end_line": 4105,
|
|
"value": "SDLCALL"
|
|
},
|
|
"292": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "Uint32",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Obtains the texel block size for a texture format.",
|
|
"start_line": 4121,
|
|
"end_line": 4121,
|
|
"value": "Uint32"
|
|
},
|
|
"293": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Determines whether a texture format is supported for a given type and usage.",
|
|
"start_line": 4136,
|
|
"end_line": 4136,
|
|
"value": "bool"
|
|
},
|
|
"294": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "bool",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Determines if a sample count for a texture format is supported.",
|
|
"start_line": 4152,
|
|
"end_line": 4152,
|
|
"value": "bool"
|
|
},
|
|
"295": {
|
|
"kind": "VAR_DECL",
|
|
"spelling": "Uint32",
|
|
"location": "D:\\up\\BacklogEngine\\lib\\sdl3\\SDL\\include\\SDL3\\SDL_gpu.h",
|
|
"type": "Int",
|
|
"result_type": "Invalid",
|
|
"brief_comment": "Calculate the size in bytes of a texture format with dimensions.",
|
|
"start_line": 4168,
|
|
"end_line": 4168,
|
|
"value": "Uint32"
|
|
}
|
|
} |