Backlog/lib/sdl3/content/_cooked/msl/hello-triangle.vert.msl

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float2 _25 = {};
constant float4 _26 = {};
struct main0_out
{
float4 out_var_TEXCOORD0 [[user(locn0)]];
float4 gl_Position [[position]];
};
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]])
{
main0_out out = {};
float4 _47;
float2 _48;
if (gl_VertexIndex == 0u)
{
_47 = float4(1.0, 0.0, 0.0, 1.0);
_48 = float2(-1.0);
}
else
{
float4 _45;
float2 _46;
if (gl_VertexIndex == 1u)
{
_45 = float4(0.0, 1.0, 0.0, 1.0);
_46 = float2(1.0, -1.0);
}
else
{
bool _40 = gl_VertexIndex == 2u;
_45 = select(_26, float4(0.0, 0.0, 1.0, 1.0), bool4(_40));
_46 = select(_25, float2(0.0, 1.0), bool2(_40));
}
_47 = _45;
_48 = _46;
}
out.out_var_TEXCOORD0 = _47;
out.gl_Position = float4(_48, 0.0, 1.0);
return out;
}