39 lines
607 B
HLSL
39 lines
607 B
HLSL
struct Input
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{
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float3 Position : TEXCOORD0;
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uint Instance : SV_InstanceID;
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};
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struct Output
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{
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float3 Color : TEXCOORD0;
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float4 Position : SV_Position;
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};
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struct Scene
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{
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float4x4 Model;
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float3 Color;
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};
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StructuredBuffer<Scene> scene: register(t0, space0);
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cbuffer Uniforms : register(b0, space1)
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{
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float4x4 ViewProjection;
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};
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Output main(Input input)
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{
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Output output;
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float4 pos = float4(input.Position, 1.0);
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output.Position = mul(ViewProjection, mul(scene[input.Instance].Model, pos));
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output.Color = scene[input.Instance].Color;
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return output;
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}
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