Backlog/projects/sampleGame/main.zig

41 lines
952 B
Zig

allocator: std.mem.Allocator,
pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This());
pub fn init(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(@This());
self.* = .{
.allocator = allocator,
};
return self;
}
pub fn prepare_game(self: *@This()) !void {
_ = self;
try core.fs().addContentPath("sampleGame");
try script.loadTypes("scripts");
try script.runScriptFile("scripts/prepare.lua");
}
pub fn tick(self: *@This(), _: f64) void {
_ = self;
}
pub fn deinit(self: *@This()) void {
self.allocator.destroy(self);
}
pub fn main() anyerror!void {
try backlog.initializeAndRunStandardProgram(@This(), .{
.name = "Hello World",
.enabledModules = .{
.physics = true,
},
});
}
const std = @import("std");
const backlog = @import("Backlog");
const core = backlog.core;
const script = core.script;