Backlog/lib/sdl3/parser/test/import_test.zig

66 lines
2.6 KiB
Zig

const std = @import("std");
// This test attempts to import the ACTUAL generated gpu_test.zig
// It will FAIL because gpu_test.zig references undefined types!
// Uncomment the line below to see the failure:
// const gpu = @import("../../zig-out/gpu_test.zig");
// Expected errors when uncommented:
// error: use of undeclared identifier 'Window'
// error: use of undeclared identifier 'Rect'
// error: use of undeclared identifier 'FColor'
// error: use of undeclared identifier 'FlipMode'
test "FAILS: cannot import generated gpu_test.zig due to missing dependencies" {
// If you uncomment the import above, you'll see compilation errors like:
//
// zig-out/gpu_test.zig:92:54: error: use of undeclared identifier 'Window'
// pub inline fn windowSupportsGPUSwapchainComposition(gpudevice: *GPUDevice, window: ?*Window, ...)
//
// zig-out/gpu_test.zig:299:56: error: use of undeclared identifier 'Rect'
// pub inline fn setGPUScissor(gpurenderpass: *GPURenderPass, scissor: *const Rect)
//
// zig-out/gpu_test.zig:303:64: error: use of undeclared identifier 'FColor'
// pub inline fn setGPUBlendConstants(gpurenderpass: *GPURenderPass, blend_constants: FColor)
// The parser generates code that references these types,
// but doesn't provide their definitions!
try std.testing.expect(true);
}
test "what the parser SHOULD do" {
// When parsing SDL_gpu.h, the parser should:
//
// 1. Detect that SDL_gpu.h includes other headers:
// #include <SDL3/SDL_video.h>
// #include <SDL3/SDL_rect.h>
// #include <SDL3/SDL_pixels.h>
// #include <SDL3/SDL_surface.h>
//
// 2. Scan generated declarations for types NOT defined in SDL_gpu.h:
// - Window (used in 8+ function signatures)
// - Rect (used in setGPUScissor and other functions)
// - FColor (used in setGPUBlendConstants)
// - FlipMode (used in GPU blit operations)
//
// 3. Parse those included headers to extract ONLY the needed types
//
// 4. Generate dependency modules:
// - video.zig (exports Window)
// - rect.zig (exports Rect)
// - pixels.zig (exports FColor)
// - surface.zig (exports FlipMode)
//
// 5. Add imports to gpu.zig:
// pub const Window = @import("video.zig").Window;
// pub const Rect = @import("rect.zig").Rect;
// pub const FColor = @import("pixels.zig").FColor;
// pub const FlipMode = @import("surface.zig").FlipMode;
//
// See DEPENDENCY_PLAN.md for full implementation details
try std.testing.expect(true);
}