226 lines
6.2 KiB
C++
226 lines
6.2 KiB
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/AABBTree/AABBTreeBuilder.h>
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JPH_NAMESPACE_BEGIN
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AABBTreeBuilder::Node::Node()
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{
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mChild[0] = nullptr;
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mChild[1] = nullptr;
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}
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AABBTreeBuilder::Node::~Node()
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{
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delete mChild[0];
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delete mChild[1];
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}
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uint AABBTreeBuilder::Node::GetMinDepth() const
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{
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if (HasChildren())
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{
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uint left = mChild[0]->GetMinDepth();
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uint right = mChild[1]->GetMinDepth();
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return min(left, right) + 1;
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}
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else
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return 1;
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}
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uint AABBTreeBuilder::Node::GetMaxDepth() const
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{
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if (HasChildren())
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{
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uint left = mChild[0]->GetMaxDepth();
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uint right = mChild[1]->GetMaxDepth();
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return max(left, right) + 1;
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}
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else
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return 1;
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}
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uint AABBTreeBuilder::Node::GetNodeCount() const
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{
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if (HasChildren())
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return mChild[0]->GetNodeCount() + mChild[1]->GetNodeCount() + 1;
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else
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return 1;
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}
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uint AABBTreeBuilder::Node::GetLeafNodeCount() const
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{
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if (HasChildren())
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return mChild[0]->GetLeafNodeCount() + mChild[1]->GetLeafNodeCount();
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else
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return 1;
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}
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uint AABBTreeBuilder::Node::GetTriangleCountInTree() const
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{
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if (HasChildren())
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return mChild[0]->GetTriangleCountInTree() + mChild[1]->GetTriangleCountInTree();
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else
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return GetTriangleCount();
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}
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void AABBTreeBuilder::Node::GetTriangleCountPerNode(float &outAverage, uint &outMin, uint &outMax) const
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{
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outMin = INT_MAX;
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outMax = 0;
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outAverage = 0;
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uint avg_divisor = 0;
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GetTriangleCountPerNodeInternal(outAverage, avg_divisor, outMin, outMax);
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if (avg_divisor > 0)
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outAverage /= avg_divisor;
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}
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float AABBTreeBuilder::Node::CalculateSAHCost(float inCostTraversal, float inCostLeaf) const
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{
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float surface_area = mBounds.GetSurfaceArea();
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return surface_area > 0.0f? CalculateSAHCostInternal(inCostTraversal / surface_area, inCostLeaf / surface_area) : 0.0f;
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}
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void AABBTreeBuilder::Node::GetNChildren(uint inN, Array<const Node *> &outChildren) const
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{
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JPH_ASSERT(outChildren.empty());
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// Check if there is anything to expand
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if (!HasChildren())
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return;
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// Start with the children of this node
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outChildren.push_back(mChild[0]);
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outChildren.push_back(mChild[1]);
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size_t next = 0;
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bool all_triangles = true;
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while (outChildren.size() < inN)
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{
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// If we have looped over all nodes, start over with the first node again
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if (next >= outChildren.size())
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{
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// If there only triangle nodes left, we have to terminate
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if (all_triangles)
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return;
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next = 0;
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all_triangles = true;
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}
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// Try to expand this node into its two children
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const Node *to_expand = outChildren[next];
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if (to_expand->HasChildren())
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{
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outChildren.erase(outChildren.begin() + next);
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outChildren.push_back(to_expand->mChild[0]);
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outChildren.push_back(to_expand->mChild[1]);
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all_triangles = false;
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}
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else
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{
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++next;
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}
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}
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}
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float AABBTreeBuilder::Node::CalculateSAHCostInternal(float inCostTraversalDivSurfaceArea, float inCostLeafDivSurfaceArea) const
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{
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if (HasChildren())
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return inCostTraversalDivSurfaceArea * mBounds.GetSurfaceArea()
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+ mChild[0]->CalculateSAHCostInternal(inCostTraversalDivSurfaceArea, inCostLeafDivSurfaceArea)
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+ mChild[1]->CalculateSAHCostInternal(inCostTraversalDivSurfaceArea, inCostLeafDivSurfaceArea);
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else
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return inCostLeafDivSurfaceArea * mBounds.GetSurfaceArea() * GetTriangleCount();
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}
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void AABBTreeBuilder::Node::GetTriangleCountPerNodeInternal(float &outAverage, uint &outAverageDivisor, uint &outMin, uint &outMax) const
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{
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if (HasChildren())
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{
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mChild[0]->GetTriangleCountPerNodeInternal(outAverage, outAverageDivisor, outMin, outMax);
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mChild[1]->GetTriangleCountPerNodeInternal(outAverage, outAverageDivisor, outMin, outMax);
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}
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else
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{
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outAverage += GetTriangleCount();
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outAverageDivisor++;
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outMin = min(outMin, GetTriangleCount());
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outMax = max(outMax, GetTriangleCount());
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}
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}
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AABBTreeBuilder::AABBTreeBuilder(TriangleSplitter &inSplitter, uint inMaxTrianglesPerLeaf) :
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mTriangleSplitter(inSplitter),
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mMaxTrianglesPerLeaf(inMaxTrianglesPerLeaf)
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{
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}
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AABBTreeBuilder::Node *AABBTreeBuilder::Build(AABBTreeBuilderStats &outStats)
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{
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TriangleSplitter::Range initial = mTriangleSplitter.GetInitialRange();
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Node *root = BuildInternal(initial);
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float avg_triangles_per_leaf;
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uint min_triangles_per_leaf, max_triangles_per_leaf;
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root->GetTriangleCountPerNode(avg_triangles_per_leaf, min_triangles_per_leaf, max_triangles_per_leaf);
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mTriangleSplitter.GetStats(outStats.mSplitterStats);
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outStats.mSAHCost = root->CalculateSAHCost(1.0f, 1.0f);
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outStats.mMinDepth = root->GetMinDepth();
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outStats.mMaxDepth = root->GetMaxDepth();
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outStats.mNodeCount = root->GetNodeCount();
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outStats.mLeafNodeCount = root->GetLeafNodeCount();
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outStats.mMaxTrianglesPerLeaf = mMaxTrianglesPerLeaf;
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outStats.mTreeMinTrianglesPerLeaf = min_triangles_per_leaf;
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outStats.mTreeMaxTrianglesPerLeaf = max_triangles_per_leaf;
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outStats.mTreeAvgTrianglesPerLeaf = avg_triangles_per_leaf;
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return root;
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}
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AABBTreeBuilder::Node *AABBTreeBuilder::BuildInternal(const TriangleSplitter::Range &inTriangles)
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{
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// Check if there are too many triangles left
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if (inTriangles.Count() > mMaxTrianglesPerLeaf)
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{
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// Split triangles in two batches
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TriangleSplitter::Range left, right;
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if (!mTriangleSplitter.Split(inTriangles, left, right))
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{
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JPH_IF_DEBUG(Trace("AABBTreeBuilder: Doing random split for %d triangles (max per node: %d)!", (int)inTriangles.Count(), mMaxTrianglesPerLeaf);)
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int half = inTriangles.Count() / 2;
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JPH_ASSERT(half > 0);
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left = TriangleSplitter::Range(inTriangles.mBegin, inTriangles.mBegin + half);
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right = TriangleSplitter::Range(inTriangles.mBegin + half, inTriangles.mEnd);
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}
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// Recursively build
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Node *node = new Node();
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node->mChild[0] = BuildInternal(left);
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node->mChild[1] = BuildInternal(right);
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node->mBounds = node->mChild[0]->mBounds;
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node->mBounds.Encapsulate(node->mChild[1]->mBounds);
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return node;
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}
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// Create leaf node
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Node *node = new Node();
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node->mTriangles.reserve(inTriangles.Count());
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for (uint i = inTriangles.mBegin; i < inTriangles.mEnd; ++i)
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{
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const IndexedTriangle &t = mTriangleSplitter.GetTriangle(i);
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const VertexList &v = mTriangleSplitter.GetVertices();
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node->mTriangles.push_back(t);
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node->mBounds.Encapsulate(v, t);
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}
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return node;
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}
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JPH_NAMESPACE_END
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