Backlog/lib/p2
Peter Li 641f38f295 Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
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Readme.md

P2 - algorithms

A collection of data structures and algorithms I'm currently learning about.

Also I think I'll put my experimental implementation of an ecs architecture here as well.

Some of them are in use by my game engine Backlog

Use at your own risk

TODO:

  • New Data Structures:

    • binary trees
    • persistent trees
    • small vectors
    • small map
    • name map
    • segmented list
  • Perf tests:

    • sparse set
    • ring queue