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653f61e8d9
Backlog
/
engine
/
_archive
/
graphics
/
shaders
/
skeletalBuffers.glsl
4 lines
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GLSL
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layout
(
std140
,
set
=
1
,
binding
=
1
)
readonly
buffer
BoneBuffer
{
mat4
finals
[
]
;
}
animationBuffer
;
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