Backlog/engine
Peter Li 6d1c2a4bd8 corrected camera transforms 2025-04-23 07:34:43 -07:00
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assets Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
audio Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
core corrected camera transforms 2025-04-23 07:34:43 -07:00
imgui change load dont care to load load 2025-04-20 14:00:15 -07:00
papyrus > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
physics updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
platform corrected camera transforms 2025-04-23 07:34:43 -07:00
rend corrected camera transforms 2025-04-23 07:34:43 -07:00
.gitattributes Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
backlog.zig moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
main.zig > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
modulelist.zig imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00