Backlog/engine/ui/build.zig

49 lines
1.5 KiB
Zig

const std = @import("std");
const sdl3 = @import("sdl3");
const dependencyList = [_][]const u8{
"core",
"platform",
"rend",
"papyrus",
"shaderTypes",
"sdl3",
};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const mod = b.addModule("ui", .{
.target = target,
.optimize = optimize,
.root_source_file = b.path("src/ui.zig"),
});
for (dependencyList) |depName| {
const dep = b.dependency(depName, .{ .target = target, .optimize = optimize });
const dep_mod = dep.module(depName);
mod.addImport(depName, dep_mod);
}
// shaders
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "rect.vert", b.path("shaders/rect.vert.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "rect.frag", b.path("shaders/rect.frag.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "text.vert", b.path("shaders/text.vert.json"));
sdl3.shaderDefintion(b, mod, "../../lib/sdl3", optimize, "text.frag", b.path("shaders/text.frag.json"));
// ========== tests ==========
const tests = b.addTest(.{
.target = target,
.optimize = optimize,
.root_source_file = b.path("tests/tests.zig"),
});
const test_step = b.step("test", "run unit tests for ui");
tests.root_module.addImport("ui", mod);
const runArtifact = b.addRunArtifact(tests);
test_step.dependOn(&runArtifact.step);
b.installArtifact(tests);
}