Backlog/engine
Peter Li 77a118ee8d HDR color targets! 2025-05-06 16:23:50 -07:00
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assets Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
audio Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
core HDR color targets! 2025-05-06 16:23:50 -07:00
imgui HDR color targets! 2025-05-06 16:23:50 -07:00
papyrus > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
physics updated api for fetch instead of get 2025-04-20 18:06:35 -07:00
platform added doom to the build lol 2025-05-03 01:05:15 -07:00
rend HDR color targets! 2025-05-06 16:23:50 -07:00
.gitattributes Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
backlog.zig HDR color targets! 2025-05-06 16:23:50 -07:00
main.zig > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
modulelist.zig imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00