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extern
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physics objects and mouse picking
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2025-05-26 14:31:44 -07:00 |
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inputs
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hot reloading is working now
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2025-05-18 17:56:23 -07:00 |
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lua
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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script
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saving
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2025-04-12 17:21:53 -07:00 |
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utils
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added trenchbroom and BSP tools
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2025-05-16 20:52:02 -07:00 |
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EngineDelegates.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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MemoryTracker.zig
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saving
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2025-04-12 17:21:53 -07:00 |
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args.zig
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content and shader cooking stuff
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2025-04-13 14:12:48 -07:00 |
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colors.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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configVars.zig
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hot reloading is working now
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2025-05-18 17:56:23 -07:00 |
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console.zig
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hot reloading is working now
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2025-05-18 17:56:23 -07:00 |
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core.zig
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physics objects and mouse picking
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2025-05-26 14:31:44 -07:00 |
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debug_draw.zig
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physics objects and mouse picking
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2025-05-26 14:31:44 -07:00 |
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ecs.zig
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added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries
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2025-05-23 15:04:02 -07:00 |
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engine.zig
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added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries
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2025-05-23 15:04:02 -07:00 |
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engineObject.zig
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added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries
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2025-05-23 15:04:02 -07:00 |
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engineTime.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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externObject.zig
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adding file reloading
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2025-05-17 14:45:23 -07:00 |
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file_dialogue.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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file_utils.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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gameObject.zig
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adding file reloading
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2025-05-17 14:45:23 -07:00 |
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jobs.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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logging.zig
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added topbar, and a boatload of modules among other things - ecs container pointers are now updated across dll boundaries
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2025-05-23 15:04:02 -07:00 |
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math.zig
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physics objects and mouse picking
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2025-05-26 14:31:44 -07:00 |
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misc.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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modules.zig
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module cache works
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2025-05-18 14:45:06 -07:00 |
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panickers.zig
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added gltf mesh loader back
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2025-04-14 23:58:08 -07:00 |
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png.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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scene.zig
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crates!
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2025-06-01 22:10:41 -07:00 |
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script.zig
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hot reloading is working now
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2025-05-18 17:56:23 -07:00 |
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script_bindings.zig
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module cache works
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2025-05-18 14:45:06 -07:00 |
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stacks.zig
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saving
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2025-04-12 17:21:53 -07:00 |
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string_utils.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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systemsObject.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |
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type_utils.zig
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Backlog initial-comit SDL gpu examples cooking shaders properly
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2025-04-07 19:51:46 -07:00 |