Backlog/extras/gameExtras/src/debuggers/gameManager.zig

44 lines
1.1 KiB
Zig

allocator: std.mem.Allocator = undefined,
selectedObjectToSpawn: ?core.Name = null,
spawnedObjects: std.ArrayListUnmanaged(core.Entity) = .{},
pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This(), "extras.gameManagerUI");
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(@This());
self.* = .{ .allocator = allocator };
if (core.getEngineObject(igu.TopBar)) |topbar| {
topbar.addMenuObject(self, "Game Manager") catch {};
}
core.engine_log("why is this not spawning", .{});
return self;
}
pub fn objectReload(self: *@This()) void {
_ = self;
}
pub fn windowOpen(entry: *igu.MenuEntry, dt: f64) void {
const self: *@This() = @ptrCast(@alignCast(entry.ctx));
_ = self;
_ = dt;
}
pub fn destroy(self: *@This()) void {
self.spawnedObjects.deinit(self.allocator);
self.allocator.destroy(self);
}
const backlog = @import("Backlog");
const core = backlog.core;
const rend = backlog.rend;
const ig = backlog.imgui.api;
const igu = backlog.imgui.utils;
const std = @import("std");