Backlog/engine
Peter Li 8647ac8bc9 > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
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assets Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
audio Mesh pool storage + mesh asset loader interfaces 2025-04-18 10:49:49 -07:00
core > texture asset loader implemented 2025-04-20 15:57:08 -07:00
imgui change load dont care to load load 2025-04-20 14:00:15 -07:00
papyrus > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
physics The shader compilation story kicks ass now 2025-04-13 18:13:45 -07:00
platform imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00
rend > HOT LOADING FRAGMENT SHADERS AND TEXTURES ARE LOADED 2025-04-20 17:09:51 -07:00
.gitattributes Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
.gitignore Backlog initial-comit SDL gpu examples cooking shaders properly 2025-04-07 19:51:46 -07:00
backlog.zig moving engine setup away from prepare, and everything can be done in start module now 2025-04-19 18:47:52 -07:00
main.zig > fixing various spirv compilation issues. and making shader hot-reload more resilient. also adding sdl_gpu 2025-04-19 09:52:36 -07:00
modulelist.zig imgui working on the new sdl renderer 2025-04-19 21:36:38 -07:00