Backlog/projects/archive/minimal/content/_shaders/msl/debug.frag.msl

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
float4 out_var_SV_Target1 [[color(1)]];
};
struct main0_in
{
float3 in_var_TEXCOORD0 [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
float4 _20 = float4(in.in_var_TEXCOORD0 * 4.0, 1.0);
out.out_var_SV_Target0 = _20;
out.out_var_SV_Target1 = _20;
return out;
}