Backlog/projects/archive/minimal/content/_shaders/msl/depthOnly.frag.msl

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.out_var_SV_Target0 = float4(1.0);
return out;
}