Backlog/projects/archive/minimal/content/_shaders/msl/skybox.vert.msl

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct type_Uniforms
{
float4x4 ViewProjection;
};
struct main0_out
{
float3 out_var_TEXCOORD0 [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float3 in_var_TEXCOORD0 [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]])
{
main0_out out = {};
out.out_var_TEXCOORD0 = in.in_var_TEXCOORD0;
out.gl_Position = Uniforms.ViewProjection * float4(in.in_var_TEXCOORD0, 1.0);
return out;
}