48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Scene
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{
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float4x4 Model;
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};
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struct type_StructuredBuffer_Scene
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{
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Scene _m0[1];
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};
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struct type_Uniforms
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{
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float4x4 ViewProjection;
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float time;
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};
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struct main0_out
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{
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float2 out_var_TEXCOORD0 [[user(locn0)]];
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float3 out_var_TEXCOORD1 [[user(locn1)]];
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float3 out_var_TEXCOORD2 [[user(locn2)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float3 in_var_TEXCOORD0 [[attribute(0)]];
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float3 in_var_TEXCOORD1 [[attribute(1)]];
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float2 in_var_TEXCOORD3 [[attribute(3)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]], const device type_StructuredBuffer_Scene& scene [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
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{
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main0_out out = {};
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float4 _44 = float4(in.in_var_TEXCOORD0, 1.0);
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out.out_var_TEXCOORD0 = in.in_var_TEXCOORD3;
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out.out_var_TEXCOORD1 = _44.xyz;
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out.out_var_TEXCOORD2 = in.in_var_TEXCOORD1;
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out.gl_Position = Uniforms.ViewProjection * (scene._m0[gl_InstanceIndex].Model * _44);
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return out;
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}
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