Backlog/extras/gameExtras/src/debuggers/PhysicsObjectList.zig

54 lines
1.5 KiB
Zig

allocator: std.mem.Allocator,
lastUpdateFrame: u64 = 0,
arena: std.heap.ArenaAllocator,
bodyIds: std.ArrayList(physics.BodyId),
pub var NeonObjectTable = core.EngineObjectVTable.from(@This(), "extras.PhysicsObjectList");
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self = try allocator.create(@This());
self.* = .{
.allocator = allocator,
.arena = std.heap.ArenaAllocator.init(allocator),
.bodyIds = std.ArrayList(physics.BodyId).init(allocator),
};
if (core.getEngineObject(igutils.TopBar)) |topbar| {
topbar.addMenuObject(self, "Physis Objects") catch {};
}
return self;
}
pub fn windowOpen(entry: *igutils.MenuEntry, dt: f64) void {
_ = dt;
const self: *@This() = @ptrCast(@alignCast(entry.ctx));
self.bodyIds.clearRetainingCapacity();
physics.context().system.getBodyIds(&self.bodyIds) catch return;
if (ig.begin("Physics Objects", &entry.open, .{})) {
ig.textf("total Physics Objects count: {d}", .{self.bodyIds.items.len});
for (self.bodyIds.items) |bodyId| {
ig.textf("body Id: {any}", .{bodyId});
}
}
ig.end();
}
pub fn destroy(self: *@This()) void {
self.arena.deinit();
self.bodyIds.deinit();
self.allocator.destroy(self);
}
const std = @import("std");
const backlog = @import("Backlog");
const core = backlog.core;
const rend = backlog.rend;
const ig = backlog.imgui.api;
const igutils = backlog.imgui.utils;
const physics = backlog.physics;