Backlog/projects/content/_shaders/msl/text.frag.msl

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct FontInfo
{
float2 position;
float size;
uint isSdf;
uint pad0;
packed_float2 pad2;
char _m0_final_padding[4];
};
struct type_StructuredBuffer_FontInfo
{
FontInfo _m0[1];
};
struct main0_out
{
float4 out_var_SV_Target0 [[color(0)]];
};
struct main0_in
{
float4 in_var_TEXCOORD0 [[user(locn0)]];
float2 in_var_TEXCOORD1 [[user(locn1)]];
float2 in_var_TEXCOORD2 [[user(locn2)]];
uint in_var_TEXCOORD3 [[user(locn3)]];
};
fragment main0_out main0(main0_in in [[stage_in]], const device type_StructuredBuffer_FontInfo& fontBuffer [[buffer(4294967295)]], texture2d<float> Texture0 [[texture(0)]], sampler Sampler0 [[sampler(0)]])
{
main0_out out = {};
float4 _64 = Texture0.sample(Sampler0, in.in_var_TEXCOORD1);
bool _99;
do
{
bool _81;
if (in.in_var_TEXCOORD2.x >= fontBuffer._m0[in.in_var_TEXCOORD3].position.x)
{
_81 = in.in_var_TEXCOORD2.x <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.x + fontBuffer._m0[in.in_var_TEXCOORD3].size);
}
else
{
_81 = false;
}
bool _88;
if (_81)
{
_88 = in.in_var_TEXCOORD2.y >= fontBuffer._m0[in.in_var_TEXCOORD3].position.y;
}
else
{
_88 = false;
}
bool _96;
if (_88)
{
_96 = in.in_var_TEXCOORD2.y <= (fontBuffer._m0[in.in_var_TEXCOORD3].position.y + fontBuffer._m0[in.in_var_TEXCOORD3].size);
}
else
{
_96 = false;
}
if (_96)
{
_99 = true;
break;
}
_99 = false;
break;
} while(false);
if (!_99)
{
discard_fragment();
}
float4 _170;
if (fontBuffer._m0[in.in_var_TEXCOORD3].isSdf == 1u)
{
float _107 = _64.x;
float _108 = fwidth(_107);
float _109 = 0.529411792755126953125 - _108;
float _110 = 0.529411792755126953125 + _108;
float2 _116 = (dfdx(in.in_var_TEXCOORD1) + dfdy(in.in_var_TEXCOORD1)) * 0.3540000021457672119140625;
float4 _123 = float4(in.in_var_TEXCOORD1 - _116, in.in_var_TEXCOORD1 + _116);
float4 _157 = float4(in.in_var_TEXCOORD0.xyz, (fast::clamp(smoothstep(_109, _110, _107), 0.0, 1.0) + (0.5 * (((fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.xy).x), 0.0, 1.0) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.zw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.xw).x), 0.0, 1.0)) + fast::clamp(smoothstep(_109, _110, Texture0.sample(Sampler0, _123.zy).x), 0.0, 1.0)))) * 0.3333333432674407958984375);
float3 _159 = powr(_157.xyz, float3(2.2000000476837158203125));
_170 = float4(_159.x, _159.y, _159.z, _157.w);
}
else
{
_170 = float4(in.in_var_TEXCOORD0.xyz, powr(_64.x / dot(in.in_var_TEXCOORD0.xyz, float3(0.2125999927520751953125, 0.715200006961822509765625, 0.072200000286102294921875)), 0.4545454680919647216796875));
}
out.out_var_SV_Target0 = _170;
return out;
}