63 lines
2.0 KiB
Plaintext
63 lines
2.0 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Scene
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{
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float2 imagePosition;
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float2 _imageSize;
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float2 anchorPoint;
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float2 scale;
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float alpha;
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float borderWidth;
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uint flags;
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float4 baseColor;
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float4 rounding;
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float4 edgeColor;
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};
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struct type_StructuredBuffer_Scene
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{
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Scene _m0[1];
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};
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struct type_Uniforms
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{
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float2 Extents;
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};
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struct main0_out
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{
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float4 out_var_TEXCOORD0 [[user(locn0)]];
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float2 out_var_TEXCOORD1 [[user(locn1)]];
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float2 out_var_TEXCOORD2 [[user(locn2)]];
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uint out_var_TEXCOORD3 [[user(locn3)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float3 in_var_TEXCOORD0 [[attribute(0)]];
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float2 in_var_TEXCOORD3 [[attribute(3)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant type_Uniforms& Uniforms [[buffer(0)]], const device type_StructuredBuffer_Scene& scene [[buffer(1)]], uint gl_InstanceIndex [[instance_id]])
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{
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main0_out out = {};
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float2 _63 = scene._m0[gl_InstanceIndex]._imageSize / Uniforms.Extents;
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float2 _69 = (((scene._m0[gl_InstanceIndex].imagePosition / Uniforms.Extents) * 2.0) - float2(1.0)) - ((scene._m0[gl_InstanceIndex].anchorPoint * _63) * scene._m0[gl_InstanceIndex].scale);
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float _85 = _69.y + ((in.in_var_TEXCOORD0.y * _63.y) * scene._m0[gl_InstanceIndex].scale.y);
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float4 _88 = float4(_69.x + ((in.in_var_TEXCOORD0.x * _63.x) * scene._m0[gl_InstanceIndex].scale.x), _85, in.in_var_TEXCOORD0.z, 1.0);
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_88.y = -_85;
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float2 _100 = ((in.in_var_TEXCOORD0.xy - scene._m0[gl_InstanceIndex].anchorPoint) * float2(0.5)) * scene._m0[gl_InstanceIndex]._imageSize;
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_100.y = scene._m0[gl_InstanceIndex]._imageSize.y - _100.y;
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out.out_var_TEXCOORD0 = scene._m0[gl_InstanceIndex].baseColor;
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out.out_var_TEXCOORD1 = float2(1.0 - in.in_var_TEXCOORD3.x, in.in_var_TEXCOORD3.y);
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out.out_var_TEXCOORD2 = _100;
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out.out_var_TEXCOORD3 = gl_InstanceIndex;
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out.gl_Position = _88;
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return out;
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}
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