Backlog/projects/sampleGame/externGame/fpgame/fpgame.zig

34 lines
861 B
Zig

pub const Slack = core.SlackStruct(@This(), 1024);
allocator: std.mem.Allocator = undefined,
entity: core.Entity = undefined,
camera: *extras.FpCamera = undefined,
pub var NeonObjectTable: core.EngineObjectVTable = core.EngineObjectVTable.from(@This(), "extern.FpPlayer");
pub fn create(allocator: std.mem.Allocator) !*@This() {
const self = try Slack.create(allocator);
self.* = .{
.allocator = allocator,
.entity = try core.createEntity(),
.camera = try extras.FpCamera.create(allocator),
};
return self;
}
pub fn objectReload(self: *@This()) void {
_ = self;
}
pub fn destroy(self: *@This()) void {
self.camera.destroy();
self.allocator.destroy(Slack.fromPtr(self));
}
const backlog = @import("backlog");
const core = backlog.core;
const std = @import("std");
const extras = @import("gameExtras");