86 lines
1.6 KiB
Plaintext
86 lines
1.6 KiB
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct type_TransformBuffer
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{
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float4x4 modelMatrix;
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float4x4 viewMatrix;
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float4x4 projectionMatrix;
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float time;
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};
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struct Scene
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{
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float4 color;
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};
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struct type_StructuredBuffer_Scene
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{
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Scene _m0[1];
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};
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struct Scene2
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{
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float4 color;
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float4 lmfao;
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};
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struct type_StructuredBuffer_Scene2
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{
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Scene2 _m0[1];
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};
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constant float2 _40 = {};
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constant float4 _41 = {};
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struct main0_out
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{
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float4 out_var_TEXCOORD0 [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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vertex main0_out main0(constant type_TransformBuffer& TransformBuffer [[buffer(0)]], const device type_StructuredBuffer_Scene& test [[buffer(1)]], const device type_StructuredBuffer_Scene2& test2 [[buffer(2)]], uint gl_VertexIndex [[vertex_id]])
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{
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main0_out out = {};
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float4 _68;
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float2 _69;
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if (gl_VertexIndex == 0u)
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{
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_68 = test._m0[0u].color;
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_69 = float2(-1.0);
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}
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else
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{
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float4 _66;
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float2 _67;
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if (gl_VertexIndex == 1u)
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{
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_66 = test2._m0[1u].color;
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_67 = float2(1.0, -1.0);
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}
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else
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{
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bool _58 = gl_VertexIndex == 2u;
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float4 _63;
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if (_58)
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{
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_63 = test._m0[2u].color;
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}
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else
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{
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_63 = _41;
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}
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_66 = _63;
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_67 = select(_40, float2(0.0, 1.0), bool2(_58));
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}
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_68 = _66;
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_69 = _67;
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}
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out.out_var_TEXCOORD0 = _68;
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out.gl_Position = TransformBuffer.modelMatrix * float4(_69, 0.0, 1.0);
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return out;
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}
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