Backlog/lib/zphysics/libs/Jolt/Physics/Constraints/MotorSettings.h

66 lines
3.4 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/Reference.h>
#include <Jolt/ObjectStream/SerializableObject.h>
JPH_NAMESPACE_BEGIN
class StreamIn;
class StreamOut;
enum class EMotorState
{
Off, ///< Motor is off
Velocity, ///< Motor will drive to target velocity
Position ///< Motor will drive to target position
};
/// Class that contains the settings for a constraint motor.
/// See the main page of the API documentation for more information on how to configure a motor.
class MotorSettings
{
public:
JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(MotorSettings)
/// Constructor
MotorSettings() = default;
MotorSettings(const MotorSettings &inRHS) = default;
MotorSettings(float inFrequency, float inDamping) : mFrequency(inFrequency), mDamping(inDamping) { JPH_ASSERT(IsValid()); }
MotorSettings(float inFrequency, float inDamping, float inForceLimit, float inTorqueLimit) : mFrequency(inFrequency), mDamping(inDamping), mMinForceLimit(-inForceLimit), mMaxForceLimit(inForceLimit), mMinTorqueLimit(-inTorqueLimit), mMaxTorqueLimit(inTorqueLimit) { JPH_ASSERT(IsValid()); }
/// Set asymmetric force limits
void SetForceLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinForceLimit = inMin; mMaxForceLimit = inMax; }
/// Set asymmetric torque limits
void SetTorqueLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinTorqueLimit = inMin; mMaxTorqueLimit = inMax; }
/// Set symmetric force limits
void SetForceLimit(float inLimit) { mMinForceLimit = -inLimit; mMaxForceLimit = inLimit; }
/// Set symmetric torque limits
void SetTorqueLimit(float inLimit) { mMinTorqueLimit = -inLimit; mMaxTorqueLimit = inLimit; }
/// Check if settings are valid
bool IsValid() const { return mFrequency >= 0.0f && mDamping >= 0.0f && mMinForceLimit <= mMaxForceLimit && mMinTorqueLimit <= mMaxTorqueLimit; }
/// Saves the contents of the motor settings in binary form to inStream.
void SaveBinaryState(StreamOut &inStream) const;
/// Restores contents from the binary stream inStream.
void RestoreBinaryState(StreamIn &inStream);
// Settings
float mFrequency = 2.0f; ///< Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
float mDamping = 1.0f; ///< Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
float mMinForceLimit = -FLT_MAX; ///< Minimum force to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
float mMaxForceLimit = FLT_MAX; ///< Maximum force to apply in case of a linear constraint (N). Not used when motor is an angular motor.
float mMinTorqueLimit = -FLT_MAX; ///< Minimum torque to apply in case of a angular constraint (N m). Usually this is -mMaxTorqueLimit unless you want a motor that can e.g. push but not pull. Not used when motor is a position motor.
float mMaxTorqueLimit = FLT_MAX; ///< Maximum torque to apply in case of a angular constraint (N m). Not used when motor is a position motor.
};
JPH_NAMESPACE_END